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[gamemode] Make available on other platforms (#353)
Signed-off-by: lizzie <lizzie@eden-emu.dev> Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/353 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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@@ -60,10 +60,6 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
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}
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#endif
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#ifdef __linux__
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#include "common/linux/gamemode.h"
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#endif
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static void PrintHelp(const char* argv0) {
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std::cout << "Usage: " << argv0
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<< " [options] <filename>\n"
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@@ -427,11 +423,6 @@ int main(int argc, char** argv) {
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// Just exit right away.
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exit(0);
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});
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#ifdef __linux__
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Common::Linux::StartGamemode();
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#endif
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void(system.Run());
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if (system.DebuggerEnabled()) {
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system.InitializeDebugger();
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@@ -442,11 +433,6 @@ int main(int argc, char** argv) {
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system.DetachDebugger();
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void(system.Pause());
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system.ShutdownMainProcess();
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#ifdef __linux__
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Common::Linux::StopGamemode();
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#endif
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detached_tasks.WaitForAllTasks();
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return 0;
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}
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