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https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-09-06 04:06:58 +00:00
[TEST] New MSAA shader for UINT/SINT color
This commit is contained in:
@@ -33,8 +33,12 @@ set(SHADER_FILES
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${CMAKE_CURRENT_SOURCE_DIR}/convert_float_to_depth.frag
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${CMAKE_CURRENT_SOURCE_DIR}/convert_msaa_to_non_msaa.comp
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${CMAKE_CURRENT_SOURCE_DIR}/convert_msaa_to_non_msaa.frag
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${CMAKE_CURRENT_SOURCE_DIR}/convert_msaa_to_non_msaa_sint.frag
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${CMAKE_CURRENT_SOURCE_DIR}/convert_msaa_to_non_msaa_uint.frag
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${CMAKE_CURRENT_SOURCE_DIR}/convert_non_msaa_to_msaa.comp
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${CMAKE_CURRENT_SOURCE_DIR}/convert_non_msaa_to_msaa.frag
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${CMAKE_CURRENT_SOURCE_DIR}/convert_non_msaa_to_msaa_sint.frag
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${CMAKE_CURRENT_SOURCE_DIR}/convert_non_msaa_to_msaa_uint.frag
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${CMAKE_CURRENT_SOURCE_DIR}/convert_non_msaa_to_msaa_depth.frag
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${CMAKE_CURRENT_SOURCE_DIR}/convert_non_msaa_to_msaa_depth_stencil.frag
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${CMAKE_CURRENT_SOURCE_DIR}/convert_s8d24_to_abgr8.frag
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@@ -0,0 +1,22 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#version 450 core
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layout(binding = 0) uniform isampler2DMS msaa_in;
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layout(push_constant) uniform PushConstants {
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ivec2 dst_offset;
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ivec2 src_offset;
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ivec2 scale;
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};
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layout(location = 0) out ivec4 frag_color;
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void main() {
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const ivec2 coord = ivec2(gl_FragCoord.xy) - dst_offset + src_offset;
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const ivec2 msaa_coord = coord / scale;
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const ivec2 sample_offset = coord % scale;
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const int sample_id = sample_offset.x + scale.x * sample_offset.y;
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frag_color = texelFetch(msaa_in, msaa_coord, sample_id);
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}
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@@ -0,0 +1,22 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#version 450 core
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layout(binding = 0) uniform usampler2DMS msaa_in;
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layout(push_constant) uniform PushConstants {
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ivec2 dst_offset;
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ivec2 src_offset;
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ivec2 scale;
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};
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layout(location = 0) out uvec4 frag_color;
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void main() {
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const ivec2 coord = ivec2(gl_FragCoord.xy) - dst_offset + src_offset;
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const ivec2 msaa_coord = coord / scale;
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const ivec2 sample_offset = coord % scale;
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const int sample_id = sample_offset.x + scale.x * sample_offset.y;
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frag_color = texelFetch(msaa_in, msaa_coord, sample_id);
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}
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@@ -0,0 +1,21 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#version 450 core
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layout(binding = 0) uniform isampler2D img_in;
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layout(push_constant) uniform PushConstants {
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ivec2 dst_offset;
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ivec2 src_offset;
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ivec2 scale;
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};
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layout(location = 0) out ivec4 frag_color;
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void main() {
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const ivec2 msaa_coord = ivec2(gl_FragCoord.xy) - dst_offset;
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const ivec2 sample_offset = ivec2(gl_SampleID % scale.x, gl_SampleID / scale.x);
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const ivec2 coord = msaa_coord * scale + sample_offset + src_offset;
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frag_color = texelFetch(img_in, coord, 0);
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}
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@@ -0,0 +1,21 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#version 450 core
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layout(binding = 0) uniform usampler2D img_in;
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layout(push_constant) uniform PushConstants {
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ivec2 dst_offset;
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ivec2 src_offset;
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ivec2 scale;
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};
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layout(location = 0) out uvec4 frag_color;
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void main() {
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const ivec2 msaa_coord = ivec2(gl_FragCoord.xy) - dst_offset;
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const ivec2 sample_offset = ivec2(gl_SampleID % scale.x, gl_SampleID / scale.x);
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const ivec2 coord = msaa_coord * scale + sample_offset + src_offset;
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frag_color = texelFetch(img_in, coord, 0);
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}
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@@ -22,7 +22,11 @@
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#include "video_core/host_shaders/convert_depth_to_float_frag_spv.h"
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#include "video_core/host_shaders/convert_float_to_depth_frag_spv.h"
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#include "video_core/host_shaders/convert_msaa_to_non_msaa_frag_spv.h"
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#include "video_core/host_shaders/convert_msaa_to_non_msaa_sint_frag_spv.h"
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#include "video_core/host_shaders/convert_msaa_to_non_msaa_uint_frag_spv.h"
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#include "video_core/host_shaders/convert_non_msaa_to_msaa_frag_spv.h"
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#include "video_core/host_shaders/convert_non_msaa_to_msaa_sint_frag_spv.h"
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#include "video_core/host_shaders/convert_non_msaa_to_msaa_uint_frag_spv.h"
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#include "video_core/host_shaders/convert_non_msaa_to_msaa_depth_frag_spv.h"
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#include "video_core/host_shaders/convert_non_msaa_to_msaa_depth_stencil_frag_spv.h"
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#include "video_core/host_shaders/convert_s8d24_to_abgr8_frag_spv.h"
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@@ -521,8 +525,18 @@ void RecordShaderReadBarrier(Scheduler& scheduler, const ImageView& image_view)
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}
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}
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[[nodiscard]] MSAACopyFormatClass FormatClass(VideoCore::Surface::PixelFormat format) {
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if (!VideoCore::Surface::IsPixelFormatInteger(format)) {
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return MSAACopyFormatClass::Float;
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}
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if (VideoCore::Surface::IsPixelFormatSignedInteger(format)) {
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return MSAACopyFormatClass::SignedInteger;
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}
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return MSAACopyFormatClass::UnsignedInteger;
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}
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[[nodiscard]] vk::ImageView MakeMSAACopyView(const vk::Device& device, VkImage image,
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VkFormat format, u32 base_level,
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VkFormat format, u32 base_level, u32 base_layer,
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VkImageAspectFlags aspect_mask) {
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return device.CreateImageView(VkImageViewCreateInfo{
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.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
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@@ -541,7 +555,7 @@ void RecordShaderReadBarrier(Scheduler& scheduler, const ImageView& image_view)
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.aspectMask = aspect_mask,
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.baseMipLevel = base_level,
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.levelCount = 1,
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.baseArrayLayer = 0,
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.baseArrayLayer = base_layer,
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.layerCount = 1,
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},
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});
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@@ -618,7 +632,15 @@ BlitImageHelper::BlitImageHelper(const Device& device_, Scheduler& scheduler_,
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convert_d24s8_to_abgr8_frag(BuildShader(device, CONVERT_D24S8_TO_ABGR8_FRAG_SPV)),
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convert_s8d24_to_abgr8_frag(BuildShader(device, CONVERT_S8D24_TO_ABGR8_FRAG_SPV)),
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convert_msaa_to_non_msaa_frag(BuildShader(device, CONVERT_MSAA_TO_NON_MSAA_FRAG_SPV)),
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convert_msaa_to_non_msaa_sint_frag(
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BuildShader(device, CONVERT_MSAA_TO_NON_MSAA_SINT_FRAG_SPV)),
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convert_msaa_to_non_msaa_uint_frag(
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BuildShader(device, CONVERT_MSAA_TO_NON_MSAA_UINT_FRAG_SPV)),
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convert_non_msaa_to_msaa_frag(BuildShader(device, CONVERT_NON_MSAA_TO_MSAA_FRAG_SPV)),
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convert_non_msaa_to_msaa_sint_frag(
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BuildShader(device, CONVERT_NON_MSAA_TO_MSAA_SINT_FRAG_SPV)),
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convert_non_msaa_to_msaa_uint_frag(
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BuildShader(device, CONVERT_NON_MSAA_TO_MSAA_UINT_FRAG_SPV)),
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convert_non_msaa_to_msaa_depth_frag(
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BuildShader(device, CONVERT_NON_MSAA_TO_MSAA_DEPTH_FRAG_SPV)),
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convert_non_msaa_to_msaa_depth_stencil_frag(
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@@ -982,6 +1004,7 @@ void BlitImageHelper::CopyMSAA(RenderPassCache& render_pass_cache, VkImage dst_i
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.renderpass = renderpass,
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.samples = samples,
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.msaa_to_non_msaa = msaa_to_non_msaa,
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.format_class = FormatClass(dst_format),
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};
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const VkPipeline pipeline = FindOrEmplaceMSAACopyPipeline(key);
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const VkPipelineLayout layout = *msaa_copy_pipeline_layout;
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@@ -991,140 +1014,142 @@ void BlitImageHelper::CopyMSAA(RenderPassCache& render_pass_cache, VkImage dst_i
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const VkFormat dst_vk_format =
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MaxwellToVK::SurfaceFormat(device, FormatType::Optimal, true, dst_format).format;
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for (const VideoCommon::ImageCopy& copy : copies) {
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ASSERT(copy.src_subresource.base_layer == 0);
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ASSERT(copy.src_subresource.num_layers == 1);
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ASSERT(copy.dst_subresource.base_layer == 0);
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ASSERT(copy.dst_subresource.num_layers == 1);
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vk::ImageView src_view =
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MakeMSAACopyView(device.GetLogical(), src_image, src_vk_format,
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static_cast<u32>(copy.src_subresource.base_level),
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VK_IMAGE_ASPECT_COLOR_BIT);
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vk::ImageView dst_view =
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MakeMSAACopyView(device.GetLogical(), dst_image, dst_vk_format,
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static_cast<u32>(copy.dst_subresource.base_level),
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VK_IMAGE_ASPECT_COLOR_BIT);
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const VkOffset2D dst_offset{copy.dst_offset.x, copy.dst_offset.y};
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const VkExtent2D dst_extent{copy.extent.width, copy.extent.height};
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const VkRect2D render_area{
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.offset = dst_offset,
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.extent = dst_extent,
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};
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vk::Framebuffer framebuffer = device.GetLogical().CreateFramebuffer(VkFramebufferCreateInfo{
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.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.renderPass = renderpass,
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.attachmentCount = 1,
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.pAttachments = dst_view.address(),
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.width = static_cast<u32>(dst_offset.x) + dst_extent.width,
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.height = static_cast<u32>(dst_offset.y) + dst_extent.height,
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.layers = 1,
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});
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const MSAACopyPushConstants push_constants{
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.dst_offset = {dst_offset.x, dst_offset.y},
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.src_offset = {copy.src_offset.x, copy.src_offset.y},
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.scale = {scale_x, scale_y},
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};
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scheduler.RequestOutsideRenderPassOperationContext();
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scheduler.Record([this, pipeline, layout, sampler, renderpass,
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framebuffer_handle = *framebuffer, src_view_handle = *src_view,
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src = src_image, dst = dst_image, render_area,
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push_constants](vk::CommandBuffer cmdbuf) {
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constexpr VkImageSubresourceRange color_range{
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.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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.baseMipLevel = 0,
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.levelCount = VK_REMAINING_MIP_LEVELS,
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.baseArrayLayer = 0,
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.layerCount = VK_REMAINING_ARRAY_LAYERS,
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const s32 num_layers = (std::min)(copy.src_subresource.num_layers,
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copy.dst_subresource.num_layers);
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for (s32 layer = 0; layer < num_layers; ++layer) {
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vk::ImageView src_view =
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MakeMSAACopyView(device.GetLogical(), src_image, src_vk_format,
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static_cast<u32>(copy.src_subresource.base_level),
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static_cast<u32>(copy.src_subresource.base_layer + layer),
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VK_IMAGE_ASPECT_COLOR_BIT);
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vk::ImageView dst_view =
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MakeMSAACopyView(device.GetLogical(), dst_image, dst_vk_format,
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static_cast<u32>(copy.dst_subresource.base_level),
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static_cast<u32>(copy.dst_subresource.base_layer + layer),
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VK_IMAGE_ASPECT_COLOR_BIT);
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const VkOffset2D dst_offset{copy.dst_offset.x, copy.dst_offset.y};
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const VkExtent2D dst_extent{copy.extent.width, copy.extent.height};
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const VkRect2D render_area{
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.offset = dst_offset,
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.extent = dst_extent,
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};
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const std::array pre_barriers{
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VkImageMemoryBarrier{
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vk::Framebuffer framebuffer = device.GetLogical().CreateFramebuffer(VkFramebufferCreateInfo{
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.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.renderPass = renderpass,
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.attachmentCount = 1,
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.pAttachments = dst_view.address(),
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.width = static_cast<u32>(dst_offset.x) + dst_extent.width,
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.height = static_cast<u32>(dst_offset.y) + dst_extent.height,
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.layers = 1,
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});
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const MSAACopyPushConstants push_constants{
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.dst_offset = {dst_offset.x, dst_offset.y},
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.src_offset = {copy.src_offset.x, copy.src_offset.y},
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.scale = {scale_x, scale_y},
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};
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scheduler.RequestOutsideRenderPassOperationContext();
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scheduler.Record([this, pipeline, layout, sampler, renderpass,
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framebuffer_handle = *framebuffer, src_view_handle = *src_view,
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src = src_image, dst = dst_image, render_area,
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push_constants](vk::CommandBuffer cmdbuf) {
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constexpr VkImageSubresourceRange color_range{
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.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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.baseMipLevel = 0,
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.levelCount = VK_REMAINING_MIP_LEVELS,
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.baseArrayLayer = 0,
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.layerCount = VK_REMAINING_ARRAY_LAYERS,
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};
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const std::array pre_barriers{
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VkImageMemoryBarrier{
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
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VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
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.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
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.newLayout = VK_IMAGE_LAYOUT_GENERAL,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = src,
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.subresourceRange = color_range,
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},
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VkImageMemoryBarrier{
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
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VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
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VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
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.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
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.newLayout = VK_IMAGE_LAYOUT_GENERAL,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = dst,
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.subresourceRange = color_range,
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},
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};
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cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
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VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
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VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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0, nullptr, nullptr, pre_barriers);
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const VkRenderPassBeginInfo renderpass_bi{
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.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
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.pNext = nullptr,
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.renderPass = renderpass,
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.framebuffer = framebuffer_handle,
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.renderArea = render_area,
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.clearValueCount = 0,
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.pClearValues = nullptr,
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};
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cmdbuf.BeginRenderPass(renderpass_bi, VK_SUBPASS_CONTENTS_INLINE);
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const VkDescriptorSet descriptor_set = one_texture_descriptor_allocator.Commit();
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UpdateOneTextureDescriptorSet(device, descriptor_set, sampler, src_view_handle);
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cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
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nullptr);
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const VkViewport viewport{
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.x = static_cast<float>(render_area.offset.x),
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.y = static_cast<float>(render_area.offset.y),
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.width = static_cast<float>(render_area.extent.width),
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.height = static_cast<float>(render_area.extent.height),
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.minDepth = 0.0f,
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.maxDepth = 1.0f,
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};
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cmdbuf.SetViewport(0, viewport);
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cmdbuf.SetScissor(0, render_area);
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cmdbuf.PushConstants(layout, VK_SHADER_STAGE_FRAGMENT_BIT, push_constants);
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cmdbuf.Draw(3, 1, 0, 0);
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cmdbuf.EndRenderPass();
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const VkImageMemoryBarrier post_barrier{
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
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VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
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.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
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.newLayout = VK_IMAGE_LAYOUT_GENERAL,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = src,
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.subresourceRange = color_range,
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},
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VkImageMemoryBarrier{
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
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VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
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VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
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.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = dst,
|
||||
.subresourceRange = color_range,
|
||||
},
|
||||
};
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
|
||||
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
|
||||
};
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
|
||||
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
0, nullptr, nullptr, pre_barriers);
|
||||
const VkRenderPassBeginInfo renderpass_bi{
|
||||
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
|
||||
.pNext = nullptr,
|
||||
.renderPass = renderpass,
|
||||
.framebuffer = framebuffer_handle,
|
||||
.renderArea = render_area,
|
||||
.clearValueCount = 0,
|
||||
.pClearValues = nullptr,
|
||||
};
|
||||
cmdbuf.BeginRenderPass(renderpass_bi, VK_SUBPASS_CONTENTS_INLINE);
|
||||
const VkDescriptorSet descriptor_set = one_texture_descriptor_allocator.Commit();
|
||||
UpdateOneTextureDescriptorSet(device, descriptor_set, sampler, src_view_handle);
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
|
||||
nullptr);
|
||||
const VkViewport viewport{
|
||||
.x = static_cast<float>(render_area.offset.x),
|
||||
.y = static_cast<float>(render_area.offset.y),
|
||||
.width = static_cast<float>(render_area.extent.width),
|
||||
.height = static_cast<float>(render_area.extent.height),
|
||||
.minDepth = 0.0f,
|
||||
.maxDepth = 1.0f,
|
||||
};
|
||||
cmdbuf.SetViewport(0, viewport);
|
||||
cmdbuf.SetScissor(0, render_area);
|
||||
cmdbuf.PushConstants(layout, VK_SHADER_STAGE_FRAGMENT_BIT, push_constants);
|
||||
cmdbuf.Draw(3, 1, 0, 0);
|
||||
cmdbuf.EndRenderPass();
|
||||
const VkImageMemoryBarrier post_barrier{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = dst,
|
||||
.subresourceRange = color_range,
|
||||
};
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
|
||||
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
0, post_barrier);
|
||||
});
|
||||
msaa_copy_resources.push_back(MSAACopyResources{
|
||||
.tick = scheduler.CurrentTick(),
|
||||
.src_view = std::move(src_view),
|
||||
.dst_view = std::move(dst_view),
|
||||
.framebuffer = std::move(framebuffer),
|
||||
});
|
||||
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
0, post_barrier);
|
||||
});
|
||||
msaa_copy_resources.push_back(MSAACopyResources{
|
||||
.tick = scheduler.CurrentTick(),
|
||||
.src_view = std::move(src_view),
|
||||
.dst_view = std::move(dst_view),
|
||||
.framebuffer = std::move(framebuffer),
|
||||
});
|
||||
}
|
||||
}
|
||||
scheduler.InvalidateState();
|
||||
}
|
||||
@@ -1598,6 +1623,7 @@ void BlitImageHelper::CopyMSAADepth(RenderPassCache& render_pass_cache, VkImage
|
||||
.renderpass = renderpass,
|
||||
.samples = samples,
|
||||
.msaa_to_non_msaa = false,
|
||||
.format_class = MSAACopyFormatClass::Float,
|
||||
};
|
||||
const VkPipeline pipeline = FindOrEmplaceMSAACopyDepthPipeline(key, copy_stencil);
|
||||
const VkPipelineLayout layout = copy_stencil ? *msaa_copy_depth_stencil_pipeline_layout
|
||||
@@ -1613,158 +1639,161 @@ void BlitImageHelper::CopyMSAADepth(RenderPassCache& render_pass_cache, VkImage
|
||||
attachment_aspect |= VK_IMAGE_ASPECT_STENCIL_BIT;
|
||||
}
|
||||
for (const VideoCommon::ImageCopy& copy : copies) {
|
||||
ASSERT(copy.src_subresource.base_layer == 0);
|
||||
ASSERT(copy.src_subresource.num_layers == 1);
|
||||
ASSERT(copy.dst_subresource.base_layer == 0);
|
||||
ASSERT(copy.dst_subresource.num_layers == 1);
|
||||
vk::ImageView src_view =
|
||||
MakeMSAACopyView(device.GetLogical(), src_image, src_vk_format,
|
||||
static_cast<u32>(copy.src_subresource.base_level),
|
||||
VK_IMAGE_ASPECT_DEPTH_BIT);
|
||||
vk::ImageView src_stencil_view =
|
||||
copy_stencil ? MakeMSAACopyView(device.GetLogical(), src_image, src_vk_format,
|
||||
static_cast<u32>(copy.src_subresource.base_level),
|
||||
VK_IMAGE_ASPECT_STENCIL_BIT)
|
||||
: vk::ImageView{};
|
||||
vk::ImageView dst_view =
|
||||
MakeMSAACopyView(device.GetLogical(), dst_image, dst_vk_format,
|
||||
static_cast<u32>(copy.dst_subresource.base_level),
|
||||
attachment_aspect);
|
||||
const VkOffset2D dst_offset{copy.dst_offset.x, copy.dst_offset.y};
|
||||
const VkExtent2D dst_extent{copy.extent.width, copy.extent.height};
|
||||
const VkRect2D render_area{
|
||||
.offset = dst_offset,
|
||||
.extent = dst_extent,
|
||||
};
|
||||
vk::Framebuffer framebuffer = device.GetLogical().CreateFramebuffer(VkFramebufferCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.renderPass = renderpass,
|
||||
.attachmentCount = 1,
|
||||
.pAttachments = dst_view.address(),
|
||||
.width = static_cast<u32>(dst_offset.x) + dst_extent.width,
|
||||
.height = static_cast<u32>(dst_offset.y) + dst_extent.height,
|
||||
.layers = 1,
|
||||
});
|
||||
const MSAACopyPushConstants push_constants{
|
||||
.dst_offset = {dst_offset.x, dst_offset.y},
|
||||
.src_offset = {copy.src_offset.x, copy.src_offset.y},
|
||||
.scale = {scale_x, scale_y},
|
||||
};
|
||||
scheduler.RequestOutsideRenderPassOperationContext();
|
||||
const VkImageView src_stencil_handle = copy_stencil ? *src_stencil_view : VK_NULL_HANDLE;
|
||||
scheduler.Record([this, pipeline, layout, sampler, renderpass,
|
||||
framebuffer_handle = *framebuffer, src_view_handle = *src_view,
|
||||
src_stencil_handle, src = src_image, dst = dst_image, render_area,
|
||||
attachment_aspect, push_constants](vk::CommandBuffer cmdbuf) {
|
||||
const VkImageSubresourceRange src_range{
|
||||
.aspectMask = attachment_aspect,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = VK_REMAINING_MIP_LEVELS,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = VK_REMAINING_ARRAY_LAYERS,
|
||||
const s32 num_layers = (std::min)(copy.src_subresource.num_layers,
|
||||
copy.dst_subresource.num_layers);
|
||||
for (s32 layer = 0; layer < num_layers; ++layer) {
|
||||
vk::ImageView src_view =
|
||||
MakeMSAACopyView(device.GetLogical(), src_image, src_vk_format,
|
||||
static_cast<u32>(copy.src_subresource.base_level),
|
||||
static_cast<u32>(copy.src_subresource.base_layer + layer),
|
||||
VK_IMAGE_ASPECT_DEPTH_BIT);
|
||||
vk::ImageView src_stencil_view =
|
||||
copy_stencil ? MakeMSAACopyView(device.GetLogical(), src_image, src_vk_format,
|
||||
static_cast<u32>(copy.src_subresource.base_level),
|
||||
static_cast<u32>(copy.src_subresource.base_layer + layer),
|
||||
VK_IMAGE_ASPECT_STENCIL_BIT)
|
||||
: vk::ImageView{};
|
||||
vk::ImageView dst_view =
|
||||
MakeMSAACopyView(device.GetLogical(), dst_image, dst_vk_format,
|
||||
static_cast<u32>(copy.dst_subresource.base_level),
|
||||
static_cast<u32>(copy.dst_subresource.base_layer + layer),
|
||||
attachment_aspect);
|
||||
const VkOffset2D dst_offset{copy.dst_offset.x, copy.dst_offset.y};
|
||||
const VkExtent2D dst_extent{copy.extent.width, copy.extent.height};
|
||||
const VkRect2D render_area{
|
||||
.offset = dst_offset,
|
||||
.extent = dst_extent,
|
||||
};
|
||||
const std::array pre_barriers{
|
||||
VkImageMemoryBarrier{
|
||||
vk::Framebuffer framebuffer = device.GetLogical().CreateFramebuffer(VkFramebufferCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.renderPass = renderpass,
|
||||
.attachmentCount = 1,
|
||||
.pAttachments = dst_view.address(),
|
||||
.width = static_cast<u32>(dst_offset.x) + dst_extent.width,
|
||||
.height = static_cast<u32>(dst_offset.y) + dst_extent.height,
|
||||
.layers = 1,
|
||||
});
|
||||
const MSAACopyPushConstants push_constants{
|
||||
.dst_offset = {dst_offset.x, dst_offset.y},
|
||||
.src_offset = {copy.src_offset.x, copy.src_offset.y},
|
||||
.scale = {scale_x, scale_y},
|
||||
};
|
||||
scheduler.RequestOutsideRenderPassOperationContext();
|
||||
const VkImageView src_stencil_handle = copy_stencil ? *src_stencil_view : VK_NULL_HANDLE;
|
||||
scheduler.Record([this, pipeline, layout, sampler, renderpass,
|
||||
framebuffer_handle = *framebuffer, src_view_handle = *src_view,
|
||||
src_stencil_handle, src = src_image, dst = dst_image, render_area,
|
||||
attachment_aspect, push_constants](vk::CommandBuffer cmdbuf) {
|
||||
const VkImageSubresourceRange src_range{
|
||||
.aspectMask = attachment_aspect,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = VK_REMAINING_MIP_LEVELS,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = VK_REMAINING_ARRAY_LAYERS,
|
||||
};
|
||||
const std::array pre_barriers{
|
||||
VkImageMemoryBarrier{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = src,
|
||||
.subresourceRange = src_range,
|
||||
},
|
||||
VkImageMemoryBarrier{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
|
||||
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = dst,
|
||||
.subresourceRange = src_range,
|
||||
},
|
||||
};
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
|
||||
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT |
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
|
||||
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT,
|
||||
0, nullptr, nullptr, pre_barriers);
|
||||
const VkRenderPassBeginInfo renderpass_bi{
|
||||
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
|
||||
.pNext = nullptr,
|
||||
.renderPass = renderpass,
|
||||
.framebuffer = framebuffer_handle,
|
||||
.renderArea = render_area,
|
||||
.clearValueCount = 0,
|
||||
.pClearValues = nullptr,
|
||||
};
|
||||
cmdbuf.BeginRenderPass(renderpass_bi, VK_SUBPASS_CONTENTS_INLINE);
|
||||
const VkDescriptorSet descriptor_set =
|
||||
src_stencil_handle != VK_NULL_HANDLE
|
||||
? two_textures_descriptor_allocator.Commit()
|
||||
: one_texture_descriptor_allocator.Commit();
|
||||
if (src_stencil_handle != VK_NULL_HANDLE) {
|
||||
UpdateTwoTexturesDescriptorSet(device, descriptor_set, sampler, src_view_handle,
|
||||
src_stencil_handle);
|
||||
} else {
|
||||
UpdateOneTextureDescriptorSet(device, descriptor_set, sampler, src_view_handle);
|
||||
}
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
|
||||
nullptr);
|
||||
const VkViewport viewport{
|
||||
.x = static_cast<float>(render_area.offset.x),
|
||||
.y = static_cast<float>(render_area.offset.y),
|
||||
.width = static_cast<float>(render_area.extent.width),
|
||||
.height = static_cast<float>(render_area.extent.height),
|
||||
.minDepth = 0.0f,
|
||||
.maxDepth = 1.0f,
|
||||
};
|
||||
cmdbuf.SetViewport(0, viewport);
|
||||
cmdbuf.SetScissor(0, render_area);
|
||||
cmdbuf.PushConstants(layout, VK_SHADER_STAGE_FRAGMENT_BIT, push_constants);
|
||||
cmdbuf.Draw(3, 1, 0, 0);
|
||||
cmdbuf.EndRenderPass();
|
||||
const VkImageMemoryBarrier post_barrier{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = src,
|
||||
.subresourceRange = src_range,
|
||||
},
|
||||
VkImageMemoryBarrier{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
|
||||
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
|
||||
.srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT |
|
||||
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = dst,
|
||||
.subresourceRange = src_range,
|
||||
},
|
||||
};
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
|
||||
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT |
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
|
||||
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT,
|
||||
0, nullptr, nullptr, pre_barriers);
|
||||
const VkRenderPassBeginInfo renderpass_bi{
|
||||
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
|
||||
.pNext = nullptr,
|
||||
.renderPass = renderpass,
|
||||
.framebuffer = framebuffer_handle,
|
||||
.renderArea = render_area,
|
||||
.clearValueCount = 0,
|
||||
.pClearValues = nullptr,
|
||||
};
|
||||
cmdbuf.BeginRenderPass(renderpass_bi, VK_SUBPASS_CONTENTS_INLINE);
|
||||
const VkDescriptorSet descriptor_set =
|
||||
src_stencil_handle != VK_NULL_HANDLE
|
||||
? two_textures_descriptor_allocator.Commit()
|
||||
: one_texture_descriptor_allocator.Commit();
|
||||
if (src_stencil_handle != VK_NULL_HANDLE) {
|
||||
UpdateTwoTexturesDescriptorSet(device, descriptor_set, sampler, src_view_handle,
|
||||
src_stencil_handle);
|
||||
} else {
|
||||
UpdateOneTextureDescriptorSet(device, descriptor_set, sampler, src_view_handle);
|
||||
}
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
|
||||
nullptr);
|
||||
const VkViewport viewport{
|
||||
.x = static_cast<float>(render_area.offset.x),
|
||||
.y = static_cast<float>(render_area.offset.y),
|
||||
.width = static_cast<float>(render_area.extent.width),
|
||||
.height = static_cast<float>(render_area.extent.height),
|
||||
.minDepth = 0.0f,
|
||||
.maxDepth = 1.0f,
|
||||
};
|
||||
cmdbuf.SetViewport(0, viewport);
|
||||
cmdbuf.SetScissor(0, render_area);
|
||||
cmdbuf.PushConstants(layout, VK_SHADER_STAGE_FRAGMENT_BIT, push_constants);
|
||||
cmdbuf.Draw(3, 1, 0, 0);
|
||||
cmdbuf.EndRenderPass();
|
||||
const VkImageMemoryBarrier post_barrier{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT |
|
||||
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = dst,
|
||||
.subresourceRange = src_range,
|
||||
};
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
|
||||
vk::PIPELINE_STAGE_GRAPHICS_COMPUTE_TRANSFER, 0, post_barrier);
|
||||
});
|
||||
msaa_copy_resources.push_back(MSAACopyResources{
|
||||
.tick = scheduler.CurrentTick(),
|
||||
.src_view = std::move(src_view),
|
||||
.dst_view = std::move(dst_view),
|
||||
.framebuffer = std::move(framebuffer),
|
||||
});
|
||||
if (copy_stencil) {
|
||||
};
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
|
||||
vk::PIPELINE_STAGE_GRAPHICS_COMPUTE_TRANSFER, 0, post_barrier);
|
||||
});
|
||||
msaa_copy_resources.push_back(MSAACopyResources{
|
||||
.tick = scheduler.CurrentTick(),
|
||||
.src_view = std::move(src_stencil_view),
|
||||
.dst_view = vk::ImageView{},
|
||||
.framebuffer = vk::Framebuffer{},
|
||||
.src_view = std::move(src_view),
|
||||
.dst_view = std::move(dst_view),
|
||||
.framebuffer = std::move(framebuffer),
|
||||
});
|
||||
if (copy_stencil) {
|
||||
msaa_copy_resources.push_back(MSAACopyResources{
|
||||
.tick = scheduler.CurrentTick(),
|
||||
.src_view = std::move(src_stencil_view),
|
||||
.dst_view = vk::ImageView{},
|
||||
.framebuffer = vk::Framebuffer{},
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1775,9 +1804,16 @@ VkPipeline BlitImageHelper::FindOrEmplaceMSAACopyPipeline(const MSAACopyPipeline
|
||||
return *msaa_copy_pipelines[std::distance(msaa_copy_keys.begin(), it)];
|
||||
}
|
||||
msaa_copy_keys.push_back(key);
|
||||
const std::array stages = MakeStages(*clear_color_vert, key.msaa_to_non_msaa
|
||||
? *convert_msaa_to_non_msaa_frag
|
||||
: *convert_non_msaa_to_msaa_frag);
|
||||
VkShaderModule frag_module = key.msaa_to_non_msaa ? *convert_msaa_to_non_msaa_frag
|
||||
: *convert_non_msaa_to_msaa_frag;
|
||||
if (key.format_class == MSAACopyFormatClass::SignedInteger) {
|
||||
frag_module = key.msaa_to_non_msaa ? *convert_msaa_to_non_msaa_sint_frag
|
||||
: *convert_non_msaa_to_msaa_sint_frag;
|
||||
} else if (key.format_class == MSAACopyFormatClass::UnsignedInteger) {
|
||||
frag_module = key.msaa_to_non_msaa ? *convert_msaa_to_non_msaa_uint_frag
|
||||
: *convert_non_msaa_to_msaa_uint_frag;
|
||||
}
|
||||
const std::array stages = MakeStages(*clear_color_vert, frag_module);
|
||||
const VkPipelineMultisampleStateCreateInfo multisample_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
|
||||
@@ -45,12 +45,19 @@ struct BlitDepthStencilPipelineKey {
|
||||
u32 stencil_ref;
|
||||
};
|
||||
|
||||
enum class MSAACopyFormatClass : u32 {
|
||||
Float,
|
||||
SignedInteger,
|
||||
UnsignedInteger,
|
||||
};
|
||||
|
||||
struct MSAACopyPipelineKey {
|
||||
constexpr auto operator<=>(const MSAACopyPipelineKey&) const noexcept = default;
|
||||
|
||||
VkRenderPass renderpass;
|
||||
VkSampleCountFlagBits samples;
|
||||
bool msaa_to_non_msaa;
|
||||
MSAACopyFormatClass format_class;
|
||||
};
|
||||
|
||||
struct BlitMSAAPipelineKey {
|
||||
@@ -198,7 +205,11 @@ private:
|
||||
vk::ShaderModule convert_d24s8_to_abgr8_frag;
|
||||
vk::ShaderModule convert_s8d24_to_abgr8_frag;
|
||||
vk::ShaderModule convert_msaa_to_non_msaa_frag;
|
||||
vk::ShaderModule convert_msaa_to_non_msaa_sint_frag;
|
||||
vk::ShaderModule convert_msaa_to_non_msaa_uint_frag;
|
||||
vk::ShaderModule convert_non_msaa_to_msaa_frag;
|
||||
vk::ShaderModule convert_non_msaa_to_msaa_sint_frag;
|
||||
vk::ShaderModule convert_non_msaa_to_msaa_uint_frag;
|
||||
vk::ShaderModule convert_non_msaa_to_msaa_depth_frag;
|
||||
vk::ShaderModule convert_non_msaa_to_msaa_depth_stencil_frag;
|
||||
vk::Sampler linear_sampler;
|
||||
|
||||
@@ -1766,13 +1766,7 @@ u64 TextureCacheRuntime::GetDeviceMemoryUsage() const {
|
||||
}
|
||||
|
||||
bool TextureCacheRuntime::CanDownloadMsaa(const VideoCommon::ImageInfo& info) const {
|
||||
if (ImageAspectMask(info.format) != VK_IMAGE_ASPECT_COLOR_BIT) {
|
||||
return false;
|
||||
}
|
||||
if (VideoCore::Surface::IsPixelFormatInteger(info.format)) {
|
||||
return false;
|
||||
}
|
||||
return info.resources.layers == 1;
|
||||
return ImageAspectMask(info.format) == VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
}
|
||||
|
||||
bool TextureCacheRuntime::CanReportMemoryUsage() const {
|
||||
@@ -1905,8 +1899,7 @@ void Image::UploadMemory(VkBuffer buffer, VkDeviceSize offset,
|
||||
|
||||
const bool msaa_upload_is_depth = (aspect_mask & VK_IMAGE_ASPECT_DEPTH_BIT) != 0;
|
||||
const bool wants_msaa_upload = info.num_samples > 1
|
||||
&& ((aspect_mask & VK_IMAGE_ASPECT_COLOR_BIT) != 0 || msaa_upload_is_depth)
|
||||
&& !VideoCore::Surface::IsPixelFormatInteger(info.format);
|
||||
&& ((aspect_mask & VK_IMAGE_ASPECT_COLOR_BIT) != 0 || msaa_upload_is_depth);
|
||||
|
||||
if (wants_msaa_upload) {
|
||||
const bool msaa_upload_copies_stencil =
|
||||
|
||||
Reference in New Issue
Block a user