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https://git.eden-emu.dev/eden-emu/eden.git
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android: Consolidate installers to one fragment
This also allows save imports to happen without starting a game at first.
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@@ -13,6 +13,8 @@
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#include <android/api-level.h>
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#include <android/native_window_jni.h>
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#include <common/fs/fs.h>
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#include <core/file_sys/savedata_factory.h>
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#include <core/loader/nro.h>
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#include <jni.h>
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@@ -879,4 +881,24 @@ void Java_org_yuzu_yuzu_1emu_NativeLibrary_submitInlineKeyboardInput(JNIEnv* env
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EmulationSession::GetInstance().SoftwareKeyboard()->SubmitInlineKeyboardInput(j_key_code);
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}
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void Java_org_yuzu_yuzu_1emu_NativeLibrary_initializeEmptyUserDirectory(JNIEnv* env,
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jobject instance) {
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const auto nand_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir);
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auto vfs_nand_dir = EmulationSession::GetInstance().System().GetFilesystem()->OpenDirectory(
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Common::FS::PathToUTF8String(nand_dir), FileSys::Mode::Read);
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Service::Account::ProfileManager manager;
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const auto user_id = manager.GetUser(static_cast<std::size_t>(0));
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ASSERT(user_id);
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const auto user_save_data_path = FileSys::SaveDataFactory::GetFullPath(
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EmulationSession::GetInstance().System(), vfs_nand_dir, FileSys::SaveDataSpaceId::NandUser,
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FileSys::SaveDataType::SaveData, 1, user_id->AsU128(), 0);
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const auto full_path = Common::FS::ConcatPathSafe(nand_dir, user_save_data_path);
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if (!Common::FS::CreateParentDirs(full_path)) {
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LOG_WARNING(Frontend, "Failed to create full path of the default user's save directory");
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}
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}
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} // extern "C"
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