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[meta] clang-format literally all of the Qt code (#3706)
I'm tired of dealing with this tbh Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3706 Reviewed-by: Lizzie <lizzie@eden-emu.dev>
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@@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: 2016 Citra Emulator Project
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@@ -15,10 +15,10 @@
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#include "core/hle/service/sm/sm.h"
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#include "hid_core/frontend/emulated_controller.h"
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#include "hid_core/hid_core.h"
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#include "qt_common/qt_compat.h"
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#include "ui_configure_input.h"
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#include "ui_configure_input_advanced.h"
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#include "ui_configure_input_player.h"
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#include "qt_common/qt_compat.h"
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#include "yuzu/configuration/configure_camera.h"
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#include "yuzu/configuration/configure_debug_controller.h"
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#include "yuzu/configuration/configure_input.h"
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@@ -102,7 +102,7 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem,
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};
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for (std::size_t i = 0; i < player_tabs.size(); ++i) {
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QHBoxLayout *tab_layout = new QHBoxLayout(player_tabs[i]);
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QHBoxLayout* tab_layout = new QHBoxLayout(player_tabs[i]);
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tab_layout->addWidget(player_controllers[i]);
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connect(player_controllers[i], &ConfigureInputPlayer::Connected, [this, i](bool checked) {
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// Ensures that connecting a controller changes the number of players
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@@ -125,10 +125,11 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem,
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&ConfigureInput::UpdateAllInputDevices);
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connect(player_controllers[i], &ConfigureInputPlayer::RefreshInputProfiles, this,
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&ConfigureInput::UpdateAllInputProfiles, Qt::QueuedConnection);
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connect(connected_controller_checkboxes[i], &QCheckBox::STATE_CHANGED, [this, i](int state) {
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// Keep activated controllers synced with the "Connected Controllers" checkboxes
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player_controllers[i]->ConnectPlayer(state == Qt::Checked);
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});
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connect(connected_controller_checkboxes[i], &QCheckBox::STATE_CHANGED,
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[this, i](int state) {
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// Keep activated controllers synced with the "Connected Controllers" checkboxes
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player_controllers[i]->ConnectPlayer(state == Qt::Checked);
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});
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// Remove/hide all the elements that exceed max_players, if applicable.
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if (i >= max_players) {
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