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[vulkan, sgsr] Adjustments to SGSR implementation (#4293)
PR/ Commit Owner: CamiileLaVey This change has specified fixes on the SGSR initial implementation, it brought a wider sharpening level limits and better image quality. Co-authored-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4293 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev>
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+1
@@ -624,6 +624,7 @@ abstract class SettingsItem(
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IntSetting.FSR_SHARPENING_SLIDER,
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titleId = R.string.fsr_sharpness,
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descriptionId = R.string.fsr_sharpness_description,
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max = 200,
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units = "%"
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)
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)
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@@ -1182,7 +1182,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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container,
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IntSetting.FSR_SHARPENING_SLIDER,
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minValue = 0,
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maxValue = 100,
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maxValue = 200,
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units = "%"
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)
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}
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