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[video_core] fix H264 and jthread() causing spurious errors (#3907)
fixes regression by #3878 Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3907 Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev>
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@@ -19,45 +19,6 @@
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namespace VideoCommon::GPUThread {
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/// Runs the GPU thread
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static void RunThread(std::stop_token stop_token, Core::System& system,
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VideoCore::RendererBase& renderer, Core::Frontend::GraphicsContext& context,
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Tegra::Control::Scheduler& scheduler, SynchState& state) {
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Common::SetCurrentThreadName("GPU");
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Common::SetCurrentThreadPriority(Common::ThreadPriority::Critical);
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system.RegisterHostThread();
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auto current_context = context.Acquire();
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VideoCore::RasterizerInterface* const rasterizer = renderer.ReadRasterizer();
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CommandDataContainer next;
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while (!stop_token.stop_requested()) {
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state.queue.PopWait(next, stop_token);
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if (stop_token.stop_requested()) {
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break;
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}
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if (auto* submit_list = std::get_if<SubmitListCommand>(&next.data)) {
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scheduler.Push(submit_list->channel, std::move(submit_list->entries));
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} else if (std::holds_alternative<GPUTickCommand>(next.data)) {
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system.GPU().TickWork();
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} else if (const auto* flush = std::get_if<FlushRegionCommand>(&next.data)) {
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rasterizer->FlushRegion(flush->addr, flush->size);
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} else if (const auto* invalidate = std::get_if<InvalidateRegionCommand>(&next.data)) {
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rasterizer->OnCacheInvalidation(invalidate->addr, invalidate->size);
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} else {
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ASSERT(false);
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}
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state.signaled_fence.store(next.fence);
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if (next.block) {
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// We have to lock the write_lock to ensure that the condition_variable wait not get a
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// race between the check and the lock itself.
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std::scoped_lock lk{state.write_lock};
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state.cv.notify_all();
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}
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}
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}
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ThreadManager::ThreadManager(Core::System& system_, bool is_async_)
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: system{system_}, is_async{is_async_} {}
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@@ -65,8 +26,38 @@ ThreadManager::~ThreadManager() = default;
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void ThreadManager::StartThread(VideoCore::RendererBase& renderer, Core::Frontend::GraphicsContext& context, Tegra::Control::Scheduler& scheduler) {
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rasterizer = renderer.ReadRasterizer();
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thread = std::jthread(RunThread, std::ref(system), std::ref(renderer), std::ref(context),
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std::ref(scheduler), std::ref(state));
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thread = std::jthread([&](std::stop_token stop_token) {
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Common::SetCurrentThreadName("GPU");
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Common::SetCurrentThreadPriority(Common::ThreadPriority::Critical);
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system.RegisterHostThread();
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auto current_context = context.Acquire();
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CommandDataContainer next;
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while (!stop_token.stop_requested()) {
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state.queue.PopWait(next, stop_token);
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if (stop_token.stop_requested()) {
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break;
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}
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if (auto* submit_list = std::get_if<SubmitListCommand>(&next.data)) {
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scheduler.Push(submit_list->channel, std::move(submit_list->entries));
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} else if (std::holds_alternative<GPUTickCommand>(next.data)) {
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system.GPU().TickWork();
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} else if (const auto* flush = std::get_if<FlushRegionCommand>(&next.data)) {
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renderer.ReadRasterizer()->FlushRegion(flush->addr, flush->size);
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} else if (const auto* invalidate = std::get_if<InvalidateRegionCommand>(&next.data)) {
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renderer.ReadRasterizer()->OnCacheInvalidation(invalidate->addr, invalidate->size);
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} else {
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ASSERT(false);
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}
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state.signaled_fence.store(next.fence);
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if (next.block) {
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// We have to lock the write_lock to ensure that the condition_variable wait not get a
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// race between the check and the lock itself.
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std::scoped_lock lk{state.write_lock};
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state.cv.notify_all();
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}
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}
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});
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}
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void ThreadManager::SubmitList(s32 channel, Tegra::CommandList&& entries) {
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