[*] basic in-house cpp linting (#4039)

- add `#pragma once` to remainder files
- "correcter" defines (ANDROID), see https://groups.google.com/g/android-ndk/c/cf9_f1SLXls
- extra miscelly fixups

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4039
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
This commit is contained in:
lizzie
2026-06-04 05:49:07 +02:00
committed by crueter
parent 978d9d935d
commit 89199f4d27
53 changed files with 176 additions and 153 deletions
+10 -10
View File
@@ -359,7 +359,7 @@ struct Values {
true,
true};
SwitchableSetting<int, true> fsr_sharpening_slider{linkage,
#ifdef ANDROID
#ifdef __ANDROID__
0,
#else
25,
@@ -417,7 +417,7 @@ struct Values {
linkage, 0, "bg_blue", Category::Renderer, Specialization::Default, true, true};
SwitchableSetting<GpuAccuracy, true> gpu_accuracy{linkage,
#ifdef ANDROID
#ifdef __ANDROID__
GpuAccuracy::Low,
#else
GpuAccuracy::Medium,
@@ -447,7 +447,7 @@ struct Values {
"nvdec_emulation", Category::RendererAdvanced};
SwitchableSetting<AnisotropyMode, true> max_anisotropy{linkage,
#ifdef ANDROID
#ifdef __ANDROID__
AnisotropyMode::Default,
#else
AnisotropyMode::Automatic,
@@ -500,7 +500,7 @@ struct Values {
Category::RendererAdvanced};
SwitchableSetting<bool> use_reactive_flushing{linkage,
#ifdef ANDROID
#ifdef __ANDROID__
false,
#else
true,
@@ -519,7 +519,7 @@ struct Values {
true,
true};
#ifdef ANDROID
#ifdef __ANDROID__
SwitchableSetting<bool> use_optimized_vertex_buffers{linkage,
false,
"use_optimized_vertex_buffers",
@@ -553,7 +553,7 @@ struct Values {
true,
true};
SwitchableSetting<bool> async_presentation{linkage,
#ifdef ANDROID
#ifdef __ANDROID__
false,
#else
false,
@@ -599,7 +599,7 @@ struct Values {
Category::RendererHacks};
SwitchableSetting<ExtendedDynamicState> dyna_state{linkage,
#if defined(ANDROID)
#if defined(__ANDROID__)
ExtendedDynamicState::Disabled,
#elif defined(__APPLE__)
ExtendedDynamicState::Disabled,
@@ -618,7 +618,7 @@ struct Values {
Specialization::Scalar};
SwitchableSetting<bool> vertex_input_dynamic_state{linkage,
#if defined (ANDROID)
#ifdef __ANDROID__
false,
#else
true,
@@ -634,7 +634,7 @@ struct Values {
linkage, false, "disable_shader_loop_safety_checks", Category::RendererDebug};
Setting<bool> enable_renderdoc_hotkey{linkage, false, "renderdoc_hotkey",
Category::RendererDebug};
#if defined(ANDROID) && defined(ARCHITECTURE_arm64)
#if defined(__ANDROID__) && defined(ARCHITECTURE_arm64)
// Debug override for automatic BCn patching detection
Setting<bool> patch_old_qcom_drivers{linkage, false, "patch_old_qcom_drivers",
Category::RendererDebug};
@@ -679,7 +679,7 @@ struct Values {
Setting<s32> current_user{linkage, 0, "current_user", Category::System};
SwitchableSetting<ConsoleMode> use_docked_mode{linkage,
#ifdef ANDROID
#ifdef __ANDROID__
ConsoleMode::Handheld,
#else
ConsoleMode::Docked,