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[vk] Masquerade VkInfo as GI
Signed-off-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
@@ -459,8 +459,22 @@ Instance Instance::Create(u32 version, Span<const char*> layers, Span<const char
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#else
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constexpr VkFlags ci_flags{};
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#endif
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// DO NOT TOUCH, breaks RNDA3!!
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// Don't know why, but gloom + yellow line glitch appears
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// DO NOT TOUCH OR CHANGE THE ENGINE NAME/APPLICATION NAME, breaks RNDA3!!
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// AMD drivers have fixes for Yuzu
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// if remove => gloom + yellow line glitch appears
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#ifdef __ANDROID__
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const VkApplicationInfo application_info{
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.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO,
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.pNext = nullptr,
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// i dont know whats the applkication name for GI but this should match
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.pApplicationName = "GenshinImpact", // Just lie to the driver, straight up
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.applicationVersion = VK_MAKE_VERSION(1, 3, 0),
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// in case they want unity
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.pEngineName = "Unity",
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.engineVersion = 0,
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.apiVersion = VK_API_VERSION_1_3,
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};
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#else
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const VkApplicationInfo application_info{
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.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO,
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.pNext = nullptr,
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@@ -470,6 +484,7 @@ Instance Instance::Create(u32 version, Span<const char*> layers, Span<const char
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.engineVersion = VK_MAKE_VERSION(1, 3, 0),
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.apiVersion = VK_API_VERSION_1_3,
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};
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#endif
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const VkInstanceCreateInfo ci{
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.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
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.pNext = nullptr,
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