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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include "common/common_types.h"
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#include "common/div_ceil.h"
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#include "common/settings.h"
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#include "video_core/fsr.h"
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#include "video_core/host_shaders/sgsr1_shader_mobile_frag_spv.h"
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#include "video_core/host_shaders/sgsr1_shader_mobile_edge_direction_frag_spv.h"
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#include "video_core/host_shaders/sgsr1_shader_vert_spv.h"
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#include "video_core/renderer_vulkan/present/fsr.h"
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#include "video_core/renderer_vulkan/present/util.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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#include "video_core/renderer_vulkan/vk_shader_util.h"
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#include "video_core/vulkan_common/vulkan_device.h"
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namespace Vulkan {
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using namespace SGSR;
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using PushConstants = std::array<u32, 4 * 4>;
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SGSR::SGSR(const Device& device, MemoryAllocator& memory_allocator, size_t image_count, VkExtent2D extent)
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: m_device{device}, m_memory_allocator{memory_allocator}
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, m_image_count{image_count}, m_extent{extent}
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{
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m_dynamic_images.resize(m_image_count);
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for (auto& images : m_dynamic_images) {
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images.images[0] = CreateWrappedImage(m_memory_allocator, m_extent, VK_FORMAT_R16G16B16A16_SFLOAT);
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images.images[1] = CreateWrappedImage(m_memory_allocator, m_extent, VK_FORMAT_R16G16B16A16_SFLOAT);
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images.image_views[0] = CreateWrappedImageView(m_device, images.images[0], VK_FORMAT_R16G16B16A16_SFLOAT);
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images.image_views[1] = CreateWrappedImageView(m_device, images.images[1], VK_FORMAT_R16G16B16A16_SFLOAT);
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}
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m_renderpass = CreateWrappedRenderPass(m_device, VK_FORMAT_R16G16B16A16_SFLOAT);
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for (auto& images : m_dynamic_images) {
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images.framebuffers[0] = CreateWrappedFramebuffer(m_device, m_renderpass, images.image_views[0], m_extent);
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images.framebuffers[1] = CreateWrappedFramebuffer(m_device, m_renderpass, images.image_views[1], m_extent);
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}
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m_sampler = CreateBilinearSampler(m_device);
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m_vert_shader = BuildShader(m_device, SGSR1_SHADER_VERT_SPV);
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m_stage_shader[0] = BuildShader(m_device, SGSR1_SHADER_MOBILE_FRAG_SPV);
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m_stage_shader[1] = BuildShader(m_device, SGSR1_SHADER_MOBILE_EDGE_DIRECTION_FRAG_SPV);
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// 2 descriptors, 2 descriptor sets per invocation
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m_descriptor_pool = CreateWrappedDescriptorPool(m_device, 2 * m_image_count, 2 * m_image_count);
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m_descriptor_set_layout = CreateWrappedDescriptorSetLayout(m_device, {VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER});
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std::vector<VkDescriptorSetLayout> layouts(MaxSgsrStage, *m_descriptor_set_layout);
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for (auto& images : m_dynamic_images)
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images.descriptor_sets = CreateWrappedDescriptorSets(m_descriptor_pool, layouts);
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const VkPushConstantRange range{
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.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
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.offset = 0,
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.size = sizeof(PushConstants),
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};
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VkPipelineLayoutCreateInfo ci{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.setLayoutCount = 1,
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.pSetLayouts = m_descriptor_set_layout.address(),
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.pushConstantRangeCount = 1,
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.pPushConstantRanges = &range,
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};
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m_pipeline_layout = m_device.GetLogical().CreatePipelineLayout(ci);
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m_stage_pipeline[0] = CreateWrappedPipeline(m_device, m_renderpass, m_pipeline_layout, std::tie(m_vert_shader, m_stage_shader[0]));
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m_stage_pipeline[1] = CreateWrappedPipeline(m_device, m_renderpass, m_pipeline_layout, std::tie(m_vert_shader, m_stage_shader[1]));
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}
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void SGSR::UpdateDescriptorSets(VkImageView image_view, size_t image_index) {
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Images& images = m_dynamic_images[image_index];
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std::vector<VkDescriptorImageInfo> image_infos;
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std::vector<VkWriteDescriptorSet> updates;
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image_infos.reserve(2);
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updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, image_view, images.descriptor_sets[0], 0));
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updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, *images.image_views[0], images.descriptor_sets[1], 0));
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m_device.GetLogical().UpdateDescriptorSets(updates, {});
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}
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void SGSR::UploadImages(Scheduler& scheduler) {
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if (!m_images_ready) {
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scheduler.Record([&](vk::CommandBuffer cmdbuf) {
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for (auto& image : m_dynamic_images) {
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ClearColorImage(cmdbuf, *image.images[0]);
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ClearColorImage(cmdbuf, *image.images[1]);
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}
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});
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scheduler.Finish();
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m_images_ready = true;
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}
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}
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VkImageView SGSR::Draw(Scheduler& scheduler, size_t image_index, VkImage source_image, VkImageView source_image_view, VkExtent2D input_image_extent, const Common::Rectangle<f32>& crop_rect) {
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Images& images = m_dynamic_images[image_index];
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VkImage stage0_image = *images.images[0];
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VkImage stage1_image = *images.images[1];
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VkDescriptorSet stage0_descriptor_set = images.descriptor_sets[0];
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VkDescriptorSet stage1_descriptor_set = images.descriptor_sets[1];
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VkFramebuffer stage0_framebuffer = *images.framebuffers[0];
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VkFramebuffer stage1_framebuffer = *images.framebuffers[1];
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VkPipelineLayout pipeline_layout = *m_pipeline_layout;
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VkRenderPass renderpass = *m_renderpass;
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VkExtent2D extent = m_extent;
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const f32 input_image_width = f32(input_image_extent.width);
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const f32 input_image_height = f32(input_image_extent.height);
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const f32 viewport_width = (crop_rect.right - crop_rect.left) * input_image_width;
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const f32 viewport_x = crop_rect.left * input_image_width;
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const f32 viewport_height = (crop_rect.bottom - crop_rect.top) * input_image_height;
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const f32 viewport_y = crop_rect.top * input_image_height;
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// highp vec4
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PushConstants viewport_con{};
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*reinterpret_cast<f32*>(viewport_con.data() + 0) = viewport_x;
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*reinterpret_cast<f32*>(viewport_con.data() + 1) = viewport_y;
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*reinterpret_cast<f32*>(viewport_con.data() + 2) = viewport_width;
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*reinterpret_cast<f32*>(viewport_con.data() + 3) = viewport_height;
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UploadImages(scheduler);
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UpdateDescriptorSets(source_image_view, image_index);
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scheduler.RequestOutsideRenderPassOperationContext();
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scheduler.Record([=](vk::CommandBuffer cmdbuf) {
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TransitionImageLayout(cmdbuf, source_image, VK_IMAGE_LAYOUT_GENERAL);
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TransitionImageLayout(cmdbuf, stage0_image, VK_IMAGE_LAYOUT_GENERAL);
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BeginRenderPass(cmdbuf, renderpass, stage0_framebuffer, extent);
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cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, m_stage_pipeline[0]);
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cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, stage0_descriptor_set, {});
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cmdbuf.PushConstants(pipeline_layout, VK_SHADER_STAGE_FRAGMENT_BIT, viewport_con);
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cmdbuf.Draw(3, 1, 0, 0);
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cmdbuf.EndRenderPass();
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//
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TransitionImageLayout(cmdbuf, stage0_image, VK_IMAGE_LAYOUT_GENERAL);
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TransitionImageLayout(cmdbuf, stage1_image, VK_IMAGE_LAYOUT_GENERAL);
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BeginRenderPass(cmdbuf, renderpass, stage1_framebuffer, extent);
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cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, m_stage_pipeline[1]);
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cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, stage1_descriptor_set, {});
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cmdbuf.PushConstants(pipeline_layout, VK_SHADER_STAGE_FRAGMENT_BIT, viewport_con);
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cmdbuf.Draw(3, 1, 0, 0);
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cmdbuf.EndRenderPass();
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TransitionImageLayout(cmdbuf, stage1_image, VK_IMAGE_LAYOUT_GENERAL);
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});
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return *images.image_views[1];
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}
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} // namespace Vulkan
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