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Revert "fix license headers"
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@@ -91,8 +91,7 @@ bool DmaPusher::Step() {
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? (Settings::IsGPULevelMedium() || Settings::IsGPULevelHigh())
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: Settings::IsDMALevelSafe();
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constexpr u32 bulk_count = 32;
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const u32 header_size = static_cast<u32>(header.size);
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const size_t total_size = static_cast<size_t>(header_size);
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const size_t total_size = static_cast<size_t>(header.size);
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const size_t total_bytes = total_size * sizeof(CommandHeader);
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if (use_safe_read) {
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memory_manager.FlushRegion(dma_state.dma_get, total_bytes);
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@@ -101,14 +100,14 @@ bool DmaPusher::Step() {
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const u8* direct_span = memory_manager.GetSpan(dma_state.dma_get, total_bytes);
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if (direct_span) {
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const auto* headers = reinterpret_cast<const CommandHeader*>(direct_span);
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for (u32 offset = 0; offset < header_size; offset += bulk_count) {
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const u32 count = (std::min)(bulk_count, header_size - offset);
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for (u32 offset = 0; offset < header.size; offset += bulk_count) {
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const u32 count = (std::min)(bulk_count, header.size - offset);
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ProcessCommands(std::span<const CommandHeader>(headers + offset, count),
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static_cast<u64>(offset) * sizeof(CommandHeader));
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}
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} else {
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for (u32 offset = 0; offset < header_size; offset += bulk_count) {
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const u32 count = (std::min)(bulk_count, header_size - offset);
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for (u32 offset = 0; offset < header.size; offset += bulk_count) {
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const u32 count = (std::min)(bulk_count, header.size - offset);
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command_headers.resize_destructive(count);
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const GPUVAddr gpu_addr =
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dma_state.dma_get + static_cast<GPUVAddr>(offset) * sizeof(CommandHeader);
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@@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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