[video_core] simplify InvalidationAccumulator (#3890)

various redundant fields aren't required, so just redo it for good measure

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3890
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
This commit is contained in:
lizzie
2026-04-28 00:24:54 +02:00
committed by crueter
parent f088f5bd45
commit 8cdaf19a83
3 changed files with 52 additions and 76 deletions
+3 -6
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
@@ -18,6 +18,7 @@
#include "common/range_map.h"
#include "common/scratch_buffer.h"
#include "common/virtual_buffer.h"
#include "video_core/invalidation_accumulator.h"
#include "video_core/cache_types.h"
#include "video_core/host1x/gpu_device_memory_manager.h"
#include "video_core/pte_kind.h"
@@ -26,10 +27,6 @@ namespace VideoCore {
class RasterizerInterface;
}
namespace VideoCommon {
class InvalidationAccumulator;
}
namespace Core {
class System;
} // namespace Core
@@ -249,7 +246,7 @@ private:
static constexpr size_t continuous_bits = 64;
const size_t unique_identifier;
std::unique_ptr<VideoCommon::InvalidationAccumulator> accumulator;
VideoCommon::InvalidationAccumulator accumulator;
static std::atomic<size_t> unique_identifier_generator;