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Just a small touch on the 3d swizzle params
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@@ -23,8 +23,8 @@ struct BlockLinearSwizzle2DParams {
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};
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};
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struct BlockLinearSwizzle3DParams {
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struct BlockLinearSwizzle3DParams {
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std::array<u32, 3> origin;
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alignas(16) std::array<u32, 3> origin;
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std::array<s32, 3> destination;
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alignas(16) std::array<s32, 3> destination;
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u32 bytes_per_block_log2;
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u32 bytes_per_block_log2;
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u32 slice_size;
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u32 slice_size;
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u32 block_size;
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u32 block_size;
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