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@@ -587,7 +587,6 @@ FN_MAX_LIMIT_LIST
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}
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}
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/// Returns true if depth/stencil operations can be performed efficiently.
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/// Returns true if depth/stencil operations can be performed efficiently.
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/// Either through shader export or hardware blits.
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bool CanPerformDepthStencilOperations() const {
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bool CanPerformDepthStencilOperations() const {
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return extensions.shader_stencil_export || is_blit_depth24_stencil8_supported ||
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return extensions.shader_stencil_export || is_blit_depth24_stencil8_supported ||
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is_blit_depth32_stencil8_supported;
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is_blit_depth32_stencil8_supported;
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@@ -942,7 +941,7 @@ FN_MAX_LIMIT_LIST
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return extensions.maintenance3;
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return extensions.maintenance3;
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}
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}
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static constexpr bool ENABLE_DYNAMIC_RENDERING = false;
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static constexpr bool ENABLE_DYNAMIC_RENDERING = true;
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/// Returns true if the device supports VK_KHR_dynamic_rendering.
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/// Returns true if the device supports VK_KHR_dynamic_rendering.
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bool IsKhrDynamicRenderingSupported() const {
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bool IsKhrDynamicRenderingSupported() const {
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