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shader_ir: Remove RZ and use Register::ZeroIndex instead
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@@ -41,8 +41,6 @@ using BasicBlock = std::vector<Node>;
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constexpr u32 MAX_PROGRAM_LENGTH = 0x1000;
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constexpr u32 RZ = 0xff;
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enum class OperationCode {
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Assign, /// (float& dest, float src) -> void
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AssignComposite, /// (MetaComponents, float4 src, float&[4] dst) -> void
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