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[core/hle] use boost::container::small_vector<> instead of std::set<> of dummy threads (#3025)
2048 bytes of static storage (128 threads) is more than enough for most applications Highly hit or miss (most likely miss) - check with TOTK beforehand, should bring perf stuff to Android; in theory Signed-off-by: lizzie lizzie@eden-emu.dev Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3025 Reviewed-by: DraVee <dravee@eden-emu.dev> Reviewed-by: Maufeat <sahyno1996@gmail.com> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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@@ -527,35 +527,27 @@ void KScheduler::ClearPreviousThread(KernelCore& kernel, KThread* thread) {
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void KScheduler::OnThreadStateChanged(KernelCore& kernel, KThread* thread, ThreadState old_state) {
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ASSERT(IsSchedulerLockedByCurrentThread(kernel));
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// Check if the state has changed, because if it hasn't there's nothing to do.
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const ThreadState cur_state = thread->GetRawState();
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if (cur_state == old_state) {
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return;
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}
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// Update the priority queues.
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if (old_state == ThreadState::Runnable) {
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// If we were previously runnable, then we're not runnable now, and we should remove.
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GetPriorityQueue(kernel).Remove(thread);
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IncrementScheduledCount(thread);
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SetSchedulerUpdateNeeded(kernel);
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if (thread->IsDummyThread()) {
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if (const ThreadState cur_state = thread->GetRawState(); cur_state != old_state) {
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// Update the priority queues.
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if (old_state == ThreadState::Runnable) {
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// If we were previously runnable, then we're not runnable now, and we should remove.
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GetPriorityQueue(kernel).Remove(thread);
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IncrementScheduledCount(thread);
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SetSchedulerUpdateNeeded(kernel);
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// HACK: if this is a dummy thread, it should no longer wake up when the
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// scheduler lock is released.
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kernel.GlobalSchedulerContext().UnregisterDummyThreadForWakeup(thread);
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}
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} else if (cur_state == ThreadState::Runnable) {
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// If we're now runnable, then we weren't previously, and we should add.
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GetPriorityQueue(kernel).PushBack(thread);
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IncrementScheduledCount(thread);
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SetSchedulerUpdateNeeded(kernel);
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if (thread->IsDummyThread()) {
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if (thread->IsDummyThread())
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kernel.GlobalSchedulerContext().UnregisterDummyThreadForWakeup(thread);
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} else if (cur_state == ThreadState::Runnable) {
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// If we're now runnable, then we weren't previously, and we should add.
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GetPriorityQueue(kernel).PushBack(thread);
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IncrementScheduledCount(thread);
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SetSchedulerUpdateNeeded(kernel);
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// HACK: if this is a dummy thread, it should wake up when the scheduler
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// lock is released.
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kernel.GlobalSchedulerContext().RegisterDummyThreadForWakeup(thread);
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if (thread->IsDummyThread())
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kernel.GlobalSchedulerContext().RegisterDummyThreadForWakeup(thread);
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}
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}
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}
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