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[host1x] fix ffmpeg not having va-api on freebsd, inline nvenc (#3878)
- fix va-api not being used on freebsd small thingies dont affect a lot: - removes some pointer indirection (why save pointer to GMMU if its accesible via host1x) - use std::variant<> for decoder - miscelly vp9/v8/h264 opts Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3878 Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev>
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@@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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@@ -14,25 +14,11 @@
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#include "video_core/memory_manager.h"
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namespace Tegra::Decoders {
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namespace {
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// ZigZag LUTs from libavcodec.
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constexpr std::array<u8, 64> zig_zag_direct{
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0, 1, 8, 16, 9, 2, 3, 10, 17, 24, 32, 25, 18, 11, 4, 5, 12, 19, 26, 33, 40, 48,
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41, 34, 27, 20, 13, 6, 7, 14, 21, 28, 35, 42, 49, 56, 57, 50, 43, 36, 29, 22, 15, 23,
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30, 37, 44, 51, 58, 59, 52, 45, 38, 31, 39, 46, 53, 60, 61, 54, 47, 55, 62, 63,
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};
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constexpr std::array<u8, 16> zig_zag_scan{
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0 + 0 * 4, 1 + 0 * 4, 0 + 1 * 4, 0 + 2 * 4, 1 + 1 * 4, 2 + 0 * 4, 3 + 0 * 4, 2 + 1 * 4,
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1 + 2 * 4, 0 + 3 * 4, 1 + 3 * 4, 2 + 2 * 4, 3 + 1 * 4, 3 + 2 * 4, 2 + 3 * 4, 3 + 3 * 4,
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};
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} // Anonymous namespace
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H264::H264(Host1x::Host1x& host1x_, const Host1x::NvdecCommon::NvdecRegisters& regs_, s32 id_,
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Host1x::FrameQueue& frame_queue_)
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: Decoder{host1x_, id_, regs_, frame_queue_} {
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codec = Host1x::NvdecCommon::VideoCodec::H264;
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initialized = decode_api.Initialize(codec);
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H264::H264(Host1x::Host1x& host1x_, const Host1x::NvdecCommon::NvdecRegisters& regs_, s32 id_)
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: Decoder{host1x_, id_, regs_}
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{
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initialized = decode_api.Initialize(Host1x::NvdecCommon::VideoCodec::H264);
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}
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H264::~H264() = default;
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@@ -65,14 +51,11 @@ bool H264::IsInterlaced() {
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}
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std::span<const u8> H264::ComposeFrame() {
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memory_manager.ReadBlock(regs.picture_info_offset.Address(), ¤t_context,
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sizeof(H264DecoderContext));
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host1x.memory_manager.ReadBlock(regs.picture_info_offset.Address(), ¤t_context, sizeof(H264DecoderContext));
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const s64 frame_number = current_context.h264_parameter_set.frame_number.Value();
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if (!is_first_frame && frame_number != 0) {
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frame_scratch.resize_destructive(current_context.stream_len);
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memory_manager.ReadBlock(regs.frame_bitstream_offset.Address(), frame_scratch.data(),
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frame_scratch.size());
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host1x.memory_manager.ReadBlock(regs.frame_bitstream_offset.Address(), frame_scratch.data(), frame_scratch.size());
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return frame_scratch;
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}
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@@ -174,15 +157,13 @@ std::span<const u8> H264::ComposeFrame() {
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for (s32 index = 0; index < 6; index++) {
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writer.WriteBit(true);
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std::span<const u8> matrix{current_context.weight_scale_4x4};
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writer.WriteScalingList(scan_scratch, matrix, index * 16, 16);
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writer.WriteScalingList(current_context.weight_scale_4x4, index * 16, 16);
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}
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if (current_context.h264_parameter_set.transform_8x8_mode_flag) {
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for (s32 index = 0; index < 2; index++) {
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writer.WriteBit(true);
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std::span<const u8> matrix{current_context.weight_scale_8x8};
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writer.WriteScalingList(scan_scratch, matrix, index * 64, 64);
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writer.WriteScalingList(current_context.weight_scale_8x8, index * 64, 64);
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}
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}
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@@ -196,11 +177,7 @@ std::span<const u8> H264::ComposeFrame() {
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const auto& encoded_header = writer.GetByteArray();
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frame_scratch.resize(encoded_header.size() + current_context.stream_len);
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std::memcpy(frame_scratch.data(), encoded_header.data(), encoded_header.size());
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memory_manager.ReadBlock(regs.frame_bitstream_offset.Address(),
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frame_scratch.data() + encoded_header.size(),
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current_context.stream_len);
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host1x.memory_manager.ReadBlock(regs.frame_bitstream_offset.Address(), frame_scratch.data() + encoded_header.size(), current_context.stream_len);
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return frame_scratch;
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}
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@@ -229,23 +206,37 @@ void H264BitWriter::WriteBit(bool state) {
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WriteBits(state ? 1 : 0, 1);
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}
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void H264BitWriter::WriteScalingList(Common::ScratchBuffer<u8>& scan, std::span<const u8> list,
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s32 start, s32 count) {
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scan.resize_destructive(count);
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void H264BitWriter::WriteScalingList(std::span<const u8> list, s32 start, s32 count) {
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if (count == 16) {
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std::memcpy(scan.data(), zig_zag_scan.data(), scan.size());
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u8 last_scale = 8;
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for (s32 index = 0; index < count; index++) {
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// libavcodec has a zig zag LUT, but we dont need it, just use a magic
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// constant which is a packing of 4 bits for each component of the table
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const u8 value = list[start + ((0xfeb7adc963258410 >> (index * 4)) & 0xf)];
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const s32 delta_scale = s32(value - last_scale);
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WriteSe(delta_scale);
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last_scale = value;
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}
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} else {
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std::memcpy(scan.data(), zig_zag_direct.data(), scan.size());
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}
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u8 last_scale = 8;
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for (s32 index = 0; index < count; index++) {
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const u8 value = list[start + scan[index]];
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const s32 delta_scale = static_cast<s32>(value - last_scale);
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WriteSe(delta_scale);
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last_scale = value;
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// ZigZag LUTs from libavcodec: this is the famous zigzag pattern found in the ffmpeg logo itself!
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static constexpr std::array<u8, 64> scan{
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0, 1, 8, 16, 9, 2, 3, 10,
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17, 24, 32, 25, 18, 11, 4,
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5, 12, 19, 26, 33, 40, 48,
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41, 34, 27, 20, 13, 6, 7,
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14, 21, 28, 35, 42, 49, 56,
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57, 50, 43, 36, 29, 22, 15,
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23, 30, 37, 44, 51, 58, 59,
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52, 45, 38, 31, 39, 46, 53,
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60, 61, 54, 47, 55, 62, 63,
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};
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u8 last_scale = 8;
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for (s32 index = 0; index < count; index++) {
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const u8 value = list[start + scan[index]];
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const s32 delta_scale = s32(value - last_scale);
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WriteSe(delta_scale);
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last_scale = value;
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}
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}
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}
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@@ -286,19 +277,15 @@ void H264BitWriter::WriteBits(s32 value, s32 bit_count) {
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void H264BitWriter::WriteExpGolombCodedInt(s32 value) {
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const s32 sign = value <= 0 ? 0 : 1;
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if (value < 0) {
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value = -value;
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}
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value = (value << 1) - sign;
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WriteExpGolombCodedUInt(value);
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if (!sign) value = -value;
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WriteExpGolombCodedUInt((value << 1) - sign);
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}
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void H264BitWriter::WriteExpGolombCodedUInt(u32 value) {
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const s32 size = 32 - std::countl_zero(value + 1);
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WriteBits(1, size);
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value -= (1U << (size - 1)) - 1;
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WriteBits(static_cast<s32>(value), size - 1);
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WriteBits(s32(value), size - 1);
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}
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s32 H264BitWriter::GetFreeBufferBits() {
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