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[gpu_thread] drop affinity pinning, fix BOTW perf regression (#4603)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4603 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
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@@ -30,7 +30,6 @@ void ThreadManager::StartThread(VideoCore::RendererBase& renderer, Core::Fronten
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thread = std::jthread([&](std::stop_token stop_token) {
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Common::SetCurrentThreadName("GPU");
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Common::SetCurrentThreadPriority(Common::ThreadPriority::Critical);
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Common::SetCurrentThreadToPerformanceCores();
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system.RegisterHostThread();
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auto current_context = context.Acquire();
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