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(shader/pipeline)_cache: Raise shader/pipeline cache version
Since the following commit: https://github.com/yuzu-emu/yuzu/commit/af222dc9248486e203eef2a8d6009142c851ee51 , many games will refuse to boot unless the shader/pipeline cache has been invalidated.
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@@ -49,7 +49,7 @@ using VideoCommon::LoadPipelines;
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using VideoCommon::SerializePipeline;
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using Context = ShaderContext::Context;
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constexpr u32 CACHE_VERSION = 5;
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constexpr u32 CACHE_VERSION = 6;
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template <typename Container>
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auto MakeSpan(Container& container) {
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@@ -53,7 +53,7 @@ using VideoCommon::FileEnvironment;
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using VideoCommon::GenericEnvironment;
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using VideoCommon::GraphicsEnvironment;
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constexpr u32 CACHE_VERSION = 5;
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constexpr u32 CACHE_VERSION = 6;
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template <typename Container>
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auto MakeSpan(Container& container) {
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