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https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-09-23 02:11:07 +00:00
[common, ui] Refining UI for FX shaders PC
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@@ -151,6 +151,9 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent) {
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tr("The anti-aliasing method to use.\nSMAA offers the best quality.\nFXAA "
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"can produce a more stable picture in lower resolutions."));
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INSERT(Settings, post_shader_chain, QString(), QString());
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INSERT(Settings, post_shader_preset, QString(), QString());
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INSERT(Settings, post_shader_enabled, tr("Enable post-processing effects"),
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tr("Applies post-processing effects to the final image."));
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INSERT(Settings, fullscreen_mode, tr("Fullscreen Mode:"),
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tr("The method used to render the window in fullscreen.\nBorderless offers the best "
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"compatibility with the on-screen keyboard that some games request for "
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@@ -37,6 +37,10 @@
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#include "yuzu/configuration/configure_graphics.h"
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#include "yuzu/configuration/shared_widget.h"
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#ifdef HAS_RESHADE
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#include "yuzu/configuration/configure_post_processing.h"
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#endif
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ConfigureGraphics::ConfigureGraphics(
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const Core::System& system_, std::vector<VkDeviceInfo::Record>& records_,
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const std::function<void()>& expose_compute_option_,
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@@ -216,6 +220,12 @@ void ConfigureGraphics::Setup(const ConfigurationShared::Builder& builder) {
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std::vector<QWidget*> hold_api;
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for (const auto setting : Settings::values.linkage.by_category[Settings::Category::Renderer]) {
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#ifndef HAS_RESHADE
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if (setting->Id() == Settings::values.post_shader_enabled.Id()) {
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continue;
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}
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#endif
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ConfigurationShared::Widget* widget = [&]() {
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if (setting->Id() == Settings::values.fsr_sharpening_slider.Id()) {
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// FSR needs a reversed slider and a 0.5 multiplier
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@@ -295,6 +305,23 @@ void ConfigureGraphics::Setup(const ConfigurationShared::Builder& builder) {
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// Keep track of the resolution combobox to update other UI tabs that need it
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resolution_combobox = widget->combobox;
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hold_graphics.emplace(setting->Id(), widget);
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#ifdef HAS_RESHADE
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} else if (setting->Id() == Settings::values.post_shader_enabled.Id()) {
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QPushButton* post_shader_button = new QPushButton(tr("Configure Effects..."), widget);
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post_shader_button->setVisible(widget->checkbox->isChecked());
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connect(post_shader_button, &QAbstractButton::clicked, this, [this]() {
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ConfigurePostProcessing dialog(this);
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dialog.exec();
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});
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connect(widget->checkbox, &QCheckBox::toggled, post_shader_button,
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&QWidget::setVisible);
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QBoxLayout* row = qobject_cast<QBoxLayout*>(widget->layout());
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row->insertWidget(1, post_shader_button);
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hold_graphics.emplace(setting->Id(), widget);
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#endif
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} else {
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hold_graphics.emplace(setting->Id(), widget);
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}
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@@ -70,10 +70,8 @@ ConfigurePostProcessing::ConfigurePostProcessing(QWidget* parent) : QDialog(pare
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auto* root = new QVBoxLayout(this);
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auto* description = new QLabel(
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tr("ReShade FX effects are loaded from the post_shaders folder in the Eden data "
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"directory. Changes apply immediately while a game is running."),
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this);
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auto* description =
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new QLabel(tr("Changes apply immediately while a game is running."), this);
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description->setWordWrap(true);
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root->addWidget(description);
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