[am, renderer_vulkan] Fix overlay darkening and SGSR black screen on applets (#4475)

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------
- Overlay applet: use IsOverlayOpenLocked to pick the Z-index, so the darkening background is only layered above the game while the overlay is open.
- Vulkan: skip the SGSR pass for applet layers to avoid presenting a black frame.
- Partial revert fix crashes in games on UE with the overlay applet enabled.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4475
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
PavelBARABANOV
2026-09-25 05:29:08 +02:00
committed by crueter
parent dbeb73ee01
commit 99bf8cf51a
3 changed files with 22 additions and 16 deletions
+1 -1
View File
@@ -517,7 +517,7 @@ void WindowSystem::UpdateAppletStateLocked(Applet* applet, bool is_foreground, b
// Layer ordering. Composition sorts back-to-front. Now with enums for calrity.
s32 z_index = Background;
if (is_overlay) {
z_index = Overlay;
z_index = this->IsOverlayOpenLocked(*applet) ? Overlay : Background;
} else if (inherited_foreground) {
z_index = is_obscured ? Foreground : ForegroundVisible;
}