mirror of
https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-10-06 14:09:58 +00:00
Keep working on ASTC
This commit is contained in:
@@ -57,6 +57,7 @@ using VideoCore::Surface::SurfaceType;
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namespace {
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constexpr bool ENABLE_MSAA_TILER_RESOLVE = true;
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constexpr bool ENABLE_MSAA_RESOLVE_CONSUME = true;
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constexpr bool ENABLE_ACCELERATED_UNSWIZZLE = false;
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constexpr bool ENABLE_MSAA_COLOR_DISCARD = true;
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constexpr bool ENABLE_MSAA_DEPTH_STENCIL_DISCARD = true;
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@@ -193,6 +194,9 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) {
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}
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[[nodiscard]] bool IsUnswizzleAcceleratedFormat(const Device& device, PixelFormat format) {
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if (!ENABLE_ACCELERATED_UNSWIZZLE) {
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return false;
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}
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if (IsPixelFormatASTC(format) || VideoCore::Surface::IsPixelFormatBCn(format)) {
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return false;
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}
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@@ -1018,7 +1022,7 @@ TextureCacheRuntime::TextureCacheRuntime(const Device& device_, Scheduler& sched
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astc_decoder_pass.emplace(device, scheduler, descriptor_pool, staging_buffer_pool,
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compute_pass_descriptor_queue, memory_allocator);
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}
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if (device.IsKhrImageFormatListSupported()) {
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if (ENABLE_ACCELERATED_UNSWIZZLE && device.IsKhrImageFormatListSupported()) {
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bl_unswizzle_2d_pass.emplace(device, scheduler, descriptor_pool, staging_buffer_pool,
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compute_pass_descriptor_queue);
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bl_unswizzle_3d_pass.emplace(device, scheduler, descriptor_pool, staging_buffer_pool,
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@@ -1117,6 +1117,12 @@ void TextureCache<P>::UploadImageContents(Image& image, StagingBuffer& staging)
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Tegra::Memory::GpuGuestMemory<u8, Tegra::Memory::GuestMemoryFlags::UnsafeRead> swizzle_data(
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*gpu_memory, gpu_addr, image.guest_size_bytes, &swizzle_data_buffer);
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if (True(image.flags & ImageFlagBits::Converted)) {
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if (CanConvertFromGuest(image.info)) {
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const auto copies =
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FixSmallVectorADL(ConvertImageFromGuest(swizzle_data, image.info, mapped_span));
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image.UploadMemory(staging, copies);
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return;
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}
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unswizzle_data_buffer.resize_destructive(image.unswizzled_size_bytes);
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auto copies = FixSmallVectorADL(UnswizzleImage(*gpu_memory, gpu_addr, image.info, swizzle_data, unswizzle_data_buffer));
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ConvertImage(unswizzle_data_buffer, image.info, mapped_span, copies);
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@@ -1302,10 +1308,27 @@ void TextureCache<P>::QueueAsyncDecode(Image& image, ImageId image_id) {
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decode->image_id = image_id;
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async_decodes.push_back(std::move(decode));
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const size_t out_size = MapSizeBytes(image);
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if (CanConvertFromGuest(image.info)) {
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decode_ptr->input_data.resize_destructive(image.guest_size_bytes);
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gpu_memory->ReadBlockUnsafe(image.gpu_addr, decode_ptr->input_data.data(),
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image.guest_size_bytes);
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texture_decode_worker.QueueWork([out_size, info = image.info, async_decode = decode_ptr] {
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async_decode->decoded_data.resize_destructive(out_size);
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auto copies =
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ConvertImageFromGuest(async_decode->input_data, info, async_decode->decoded_data);
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std::unique_lock lock{async_decode->mutex};
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async_decode->copies = std::move(copies);
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async_decode->complete = true;
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});
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return;
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}
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std::vector<u8> local_unswizzle_data_buffer(image.unswizzled_size_bytes, 0);
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Tegra::Memory::GpuGuestMemory<u8, Tegra::Memory::GuestMemoryFlags::UnsafeRead> swizzle_data(*gpu_memory, image.gpu_addr, image.guest_size_bytes, &swizzle_data_buffer);
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auto copies = UnswizzleImage(*gpu_memory, image.gpu_addr, image.info, swizzle_data, local_unswizzle_data_buffer);
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const size_t out_size = MapSizeBytes(image);
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auto func = [out_size, copies, info = image.info,
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input = std::move(local_unswizzle_data_buffer),
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@@ -63,6 +63,7 @@ struct ImageViewInOut {
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struct AsyncDecodeContext {
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ImageId image_id;
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Common::ScratchBuffer<u8> input_data;
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Common::ScratchBuffer<u8> decoded_data;
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boost::container::small_vector<BufferImageCopy, 16> copies;
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std::mutex mutex;
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@@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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@@ -994,6 +994,78 @@ void ConvertImage(std::span<const u8> input, const ImageInfo& info, std::span<u8
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}
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}
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bool CanConvertFromGuest(const ImageInfo& info) {
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if (!IsPixelFormatASTC(info.format) || info.type == ImageType::Linear) {
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return false;
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}
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return Settings::values.astc_recompression.GetValue() ==
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Settings::AstcRecompression::Uncompressed;
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}
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boost::container::small_vector<BufferImageCopy, 16> ConvertImageFromGuest(
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std::span<const u8> input, const ImageInfo& info, std::span<u8> output) {
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const u32 bpp_log2 = BytesPerBlockLog2(info.format);
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const Extent2D tile_size = DefaultBlockSize(info.format);
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const Extent3D size = info.size;
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const LevelInfo level_info = MakeLevelInfo(info);
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const s32 num_layers = info.resources.layers;
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const s32 num_levels = info.resources.levels;
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const std::array level_sizes = CalculateLevelSizes(level_info, num_levels);
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const Extent2D gob = GobSize(bpp_log2, info.block.height, info.tile_width_spacing);
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const u32 layer_size = CalculateLevelBytes(level_sizes, num_levels);
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const u32 layer_stride = AlignLayerSize(layer_size, size, level_info.block, tile_size.height,
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info.tile_width_spacing);
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const u32 out_bytes_per_texel = BytesPerBlock(PixelFormat::A8B8G8R8_UNORM);
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size_t guest_offset = 0;
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u32 output_offset = 0;
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boost::container::small_vector<BufferImageCopy, 16> copies(num_levels);
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for (s32 level = 0; level < num_levels; ++level) {
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const Extent3D level_size = AdjustMipSize(size, level);
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const Extent3D num_tiles = AdjustTileSize(level_size, tile_size);
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const Extent3D block =
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AdjustMipBlockSize(num_tiles, level_info.block, level, level_info.num_levels);
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const u32 stride_alignment = StrideAlignment(num_tiles, info.block, gob, bpp_log2);
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const u32 stride = Common::AlignUpLog2(num_tiles.width, stride_alignment) << bpp_log2;
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const u32 gobs_in_x = Common::DivCeilLog2(stride, GOB_SIZE_X_SHIFT);
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const u32 gob_block_size = gobs_in_x << (GOB_SIZE_SHIFT + block.height + block.depth);
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const u32 level_bytes = level_size.width * level_size.height * level_size.depth *
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num_layers * out_bytes_per_texel;
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copies[level] = BufferImageCopy{
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.buffer_offset = output_offset,
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.buffer_size = level_bytes,
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.buffer_row_length = level_size.width,
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.buffer_image_height = level_size.height,
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.image_subresource =
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{
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.base_level = level,
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.base_layer = 0,
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.num_layers = num_layers,
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},
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.image_offset = {0, 0, 0},
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.image_extent = level_size,
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};
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const Tegra::Texture::ASTC::BlockLinearLayout layout{
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.layer_stride = layer_stride,
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.slice_size =
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Common::DivCeilLog2(num_tiles.height, block.height + GOB_SIZE_Y_SHIFT) *
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gob_block_size,
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.block_size = gob_block_size,
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.x_shift = GOB_SIZE_SHIFT + block.height + block.depth,
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.gob_height = block.height,
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.gob_height_mask = (1U << block.height) - 1,
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.gob_depth = block.depth,
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.gob_depth_mask = (1U << block.depth) - 1,
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};
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Tegra::Texture::ASTC::DecompressBlockLinear(
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input.subspan(guest_offset), level_size.width, level_size.height, level_size.depth,
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num_layers, tile_size.width, tile_size.height, layout, output.subspan(output_offset));
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output_offset += level_bytes;
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guest_offset += level_sizes[level];
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}
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return copies;
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}
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boost::container::small_vector<BufferImageCopy, 16> FullDownloadCopies(const ImageInfo& info) {
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const Extent3D size = info.size;
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const u32 bytes_per_block = BytesPerBlock(info.format);
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@@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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@@ -72,6 +72,11 @@ struct OverlapResult {
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void ConvertImage(std::span<const u8> input, const ImageInfo& info, std::span<u8> output,
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std::span<BufferImageCopy> copies);
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[[nodiscard]] bool CanConvertFromGuest(const ImageInfo& info);
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[[nodiscard]] boost::container::small_vector<BufferImageCopy, 16> ConvertImageFromGuest(
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std::span<const u8> input, const ImageInfo& info, std::span<u8> output);
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[[nodiscard]] boost::container::small_vector<BufferImageCopy, 16> FullDownloadCopies(
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const ImageInfo& info);
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@@ -20,6 +20,7 @@
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#include "common/common_types.h"
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#include <ranges>
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#include "video_core/textures/astc.h"
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#include "video_core/textures/decoders.h"
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#include "video_core/textures/workers.h"
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class InputBitStream {
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@@ -1671,7 +1672,7 @@ static void ComputeEndpoints(Pixel& ep1, Pixel& ep2, const u32*& colorValues,
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}
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static void FillVoidExtentLDR(InputBitStream& strm, std::span<u32> outBuf, u32 blockWidth,
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u32 blockHeight) {
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u32 blockHeight, u32 stride) {
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// Don't actually care about the void extent, just read the bits...
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for (s32 i = 0; i < 4; ++i) {
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strm.ReadBits<13>();
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@@ -1688,7 +1689,7 @@ static void FillVoidExtentLDR(InputBitStream& strm, std::span<u32> outBuf, u32 b
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for (u32 j = 0; j < blockHeight; j++) {
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for (u32 i = 0; i < blockWidth; i++) {
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outBuf[j * blockWidth + i] = rgba;
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outBuf[j * stride + i] = rgba;
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}
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}
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}
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@@ -1726,52 +1727,52 @@ static u16 HalfToClampedByte(u16 half_bits) {
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return static_cast<u16>(clamped * 255.0f + 0.5f);
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}
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static void FillError(std::span<u32> outBuf, u32 blockWidth, u32 blockHeight) {
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static void FillError(std::span<u32> outBuf, u32 blockWidth, u32 blockHeight, u32 stride) {
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for (u32 j = 0; j < blockHeight; j++) {
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for (u32 i = 0; i < blockWidth; i++) {
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outBuf[j * blockWidth + i] = 0x00000000;
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outBuf[j * stride + i] = 0x00000000;
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}
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}
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}
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static void DecompressBlock(std::span<const u8, 16> inBuf, const u32 blockWidth,
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const u32 blockHeight, std::span<u32, 12 * 12> outBuf) {
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const u32 blockHeight, std::span<u32> outBuf, u32 stride) {
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InputBitStream strm(inBuf);
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TexelWeightParams weightParams = DecodeBlockInfo(strm);
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// Was there an error?
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if (weightParams.m_bError) {
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assert(false && "Invalid block mode");
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FillError(outBuf, blockWidth, blockHeight);
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FillError(outBuf, blockWidth, blockHeight, stride);
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return;
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}
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if (weightParams.m_bVoidExtentLDR) {
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FillVoidExtentLDR(strm, outBuf, blockWidth, blockHeight);
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FillVoidExtentLDR(strm, outBuf, blockWidth, blockHeight, stride);
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return;
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}
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if (weightParams.m_bVoidExtentHDR) {
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assert(false && "HDR void extent blocks are unsupported!");
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FillError(outBuf, blockWidth, blockHeight);
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FillError(outBuf, blockWidth, blockHeight, stride);
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return;
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}
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if (weightParams.m_Width > blockWidth) {
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assert(false && "Texel weight grid width should be smaller than block width");
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FillError(outBuf, blockWidth, blockHeight);
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FillError(outBuf, blockWidth, blockHeight, stride);
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return;
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}
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if (weightParams.m_Height > blockHeight) {
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assert(false && "Texel weight grid height should be smaller than block height");
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FillError(outBuf, blockWidth, blockHeight);
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FillError(outBuf, blockWidth, blockHeight, stride);
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return;
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}
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if (weightParams.GetNumWeightValues() > 64) {
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assert(false && "Too many weights in the weight grid");
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FillError(outBuf, blockWidth, blockHeight);
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FillError(outBuf, blockWidth, blockHeight, stride);
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return;
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}
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@@ -1781,7 +1782,7 @@ static void DecompressBlock(std::span<const u8, 16> inBuf, const u32 blockWidth,
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if (nPartitions == 4 && weightParams.m_bDualPlane) {
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assert(false && "Dual plane mode is incompatible with four partition blocks");
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FillError(outBuf, blockWidth, blockHeight);
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FillError(outBuf, blockWidth, blockHeight, stride);
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return;
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}
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@@ -1813,7 +1814,7 @@ static void DecompressBlock(std::span<const u8, 16> inBuf, const u32 blockWidth,
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u32 nWeightBits = weightParams.GetPackedBitSize();
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if (nWeightBits < 24 || nWeightBits > 96) {
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assert(false && "Invalid weight bit count");
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FillError(outBuf, blockWidth, blockHeight);
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FillError(outBuf, blockWidth, blockHeight, stride);
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return;
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}
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s32 remainingBits = 128 - nWeightBits - static_cast<int>(strm.GetBitsRead());
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@@ -1995,41 +1996,54 @@ static void DecompressBlock(std::span<const u8, 16> inBuf, const u32 blockWidth,
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}
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}
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outBuf[j * blockWidth + i] = p.Pack();
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outBuf[j * stride + i] = p.Pack();
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}
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}
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static void DecodeAndStoreBlock(std::span<const uint8_t> data, size_t src_offset, u32 x, u32 y,
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u32 width, u32 height, u32 block_width, u32 block_height,
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std::span<u32> out_slice) {
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const u32 decomp_width = (std::min)(block_width, width - x);
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const u32 decomp_height = (std::min)(block_height, height - y);
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u32* const dst = out_slice.data() + size_t{y} * width + x;
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if (src_offset + 16 > data.size()) {
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for (u32 h = 0; h < decomp_height; ++h) {
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std::memset(dst + size_t{h} * width, 0, decomp_width * 4);
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}
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return;
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}
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const std::span<const u8, 16> block_ptr{data.subspan(src_offset, 16)};
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if (decomp_width == block_width && decomp_height == block_height) {
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const size_t touched = size_t{block_height - 1} * width + block_width;
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DecompressBlock(block_ptr, block_width, block_height, std::span<u32>{dst, touched}, width);
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return;
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}
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std::array<u32, 12 * 12> staging;
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DecompressBlock(block_ptr, block_width, block_height, staging, block_width);
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for (u32 h = 0; h < decomp_height; ++h) {
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std::memcpy(dst + size_t{h} * width, staging.data() + h * block_width, decomp_width * 4);
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}
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}
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void Decompress(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth,
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uint32_t block_width, uint32_t block_height, std::span<uint8_t> output) {
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const u32 rows = Common::DivideUp(height, block_height);
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const u32 cols = Common::DivideUp(width, block_width);
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Common::ThreadWorker& workers{GetThreadWorkers()};
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const std::span<u32> out{reinterpret_cast<u32*>(output.data()), output.size() / 4};
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const size_t slice_texels = size_t{height} * width;
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for (u32 z = 0; z < depth; ++z) {
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const u32 depth_offset = z * height * width * 4;
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const std::span<u32> out_slice = out.subspan(z * slice_texels);
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for (u32 y_index = 0; y_index < rows; ++y_index) {
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auto decompress_stride = [data, width, height, block_width, block_height, output, rows,
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cols, z, depth_offset, y_index] {
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auto decompress_stride = [data, width, height, block_width, block_height, out_slice,
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rows, cols, z, y_index] {
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const u32 y = y_index * block_height;
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for (u32 x_index = 0; x_index < cols; ++x_index) {
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const u32 block_index = (z * rows * cols) + (y_index * cols) + x_index;
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const u32 x = x_index * block_width;
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const std::span<const u8, 16> blockPtr{data.subspan(block_index * 16, 16)};
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// Blocks can be at most 12x12
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std::array<u32, 12 * 12> uncompData;
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DecompressBlock(blockPtr, block_width, block_height, uncompData);
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u32 decompWidth = (std::min)(block_width, width - x);
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u32 decompHeight = (std::min)(block_height, height - y);
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const std::span<u8> outRow = output.subspan(depth_offset + (y * width + x) * 4);
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for (u32 h = 0; h < decompHeight; ++h) {
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std::memcpy(outRow.data() + h * width * 4,
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uncompData.data() + h * block_width, decompWidth * 4);
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}
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DecodeAndStoreBlock(data, size_t{block_index} * 16, x_index * block_width, y,
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width, height, block_width, block_height, out_slice);
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}
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};
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workers.QueueWork(std::move(decompress_stride));
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@@ -2038,4 +2052,50 @@ void Decompress(std::span<const uint8_t> data, uint32_t width, uint32_t height,
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}
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}
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void DecompressBlockLinear(std::span<const uint8_t> data, uint32_t width, uint32_t height,
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uint32_t depth, uint32_t layers, uint32_t block_width,
|
||||
uint32_t block_height, const BlockLinearLayout& layout,
|
||||
std::span<uint8_t> output) {
|
||||
const u32 rows = Common::DivideUp(height, block_height);
|
||||
const u32 cols = Common::DivideUp(width, block_width);
|
||||
const size_t slice_texels = size_t{height} * width;
|
||||
|
||||
Common::ThreadWorker& workers{GetThreadWorkers()};
|
||||
const std::span<u32> out{reinterpret_cast<u32*>(output.data()), output.size() / 4};
|
||||
|
||||
for (u32 layer = 0; layer < layers; ++layer) {
|
||||
const size_t layer_offset = size_t{layer} * layout.layer_stride;
|
||||
for (u32 z = 0; z < depth; ++z) {
|
||||
const size_t slice_offset =
|
||||
layer_offset + (z >> layout.gob_depth) * size_t{layout.slice_size} +
|
||||
((z & layout.gob_depth_mask) << (GOB_SIZE_SHIFT + layout.gob_height));
|
||||
const std::span<u32> out_slice =
|
||||
out.subspan((size_t{layer} * depth + z) * slice_texels);
|
||||
for (u32 y_index = 0; y_index < rows; ++y_index) {
|
||||
auto decompress_stride = [data, width, height, block_width, block_height, out_slice,
|
||||
cols, layout, slice_offset, y_index] {
|
||||
const u32 y = y_index * block_height;
|
||||
const u32 gob_y = y_index >> GOB_SIZE_Y_SHIFT;
|
||||
const size_t offset_y =
|
||||
(gob_y >> layout.gob_height) * size_t{layout.block_size} +
|
||||
((gob_y & layout.gob_height_mask) << GOB_SIZE_SHIFT);
|
||||
const u32 swizzled_y = ((y_index & 1) << 4) | ((y_index & 6) << 5);
|
||||
for (u32 x_index = 0; x_index < cols; ++x_index) {
|
||||
const u32 byte_x = x_index * 16;
|
||||
const size_t offset_x = size_t{byte_x >> GOB_SIZE_X_SHIFT}
|
||||
<< layout.x_shift;
|
||||
const u32 swizzled_x = ((x_index & 1) << 5) | ((x_index & 2) << 7);
|
||||
const size_t src_offset = slice_offset + offset_y + offset_x +
|
||||
(swizzled_x | swizzled_y);
|
||||
DecodeAndStoreBlock(data, src_offset, x_index * block_width, y, width,
|
||||
height, block_width, block_height, out_slice);
|
||||
}
|
||||
};
|
||||
workers.QueueWork(std::move(decompress_stride));
|
||||
}
|
||||
}
|
||||
}
|
||||
workers.WaitForRequests();
|
||||
}
|
||||
|
||||
} // namespace Tegra::Texture::ASTC
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
@@ -5,7 +8,23 @@
|
||||
|
||||
namespace Tegra::Texture::ASTC {
|
||||
|
||||
struct BlockLinearLayout {
|
||||
uint32_t layer_stride;
|
||||
uint32_t slice_size;
|
||||
uint32_t block_size;
|
||||
uint32_t x_shift;
|
||||
uint32_t gob_height;
|
||||
uint32_t gob_height_mask;
|
||||
uint32_t gob_depth;
|
||||
uint32_t gob_depth_mask;
|
||||
};
|
||||
|
||||
void Decompress(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth,
|
||||
uint32_t block_width, uint32_t block_height, std::span<uint8_t> output);
|
||||
|
||||
void DecompressBlockLinear(std::span<const uint8_t> data, uint32_t width, uint32_t height,
|
||||
uint32_t depth, uint32_t layers, uint32_t block_width,
|
||||
uint32_t block_height, const BlockLinearLayout& layout,
|
||||
std::span<uint8_t> output);
|
||||
|
||||
} // namespace Tegra::Texture::ASTC
|
||||
|
||||
@@ -30,26 +30,6 @@ namespace {
|
||||
|
||||
// Helpers translating MemoryUsage to flags/usage
|
||||
|
||||
[[maybe_unused]] VkMemoryPropertyFlags MemoryUsagePropertyFlags(MemoryUsage usage) {
|
||||
switch (usage) {
|
||||
case MemoryUsage::DeviceLocal:
|
||||
return VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
|
||||
case MemoryUsage::Upload:
|
||||
return VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
|
||||
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
|
||||
case MemoryUsage::Download:
|
||||
return VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
|
||||
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT |
|
||||
VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
|
||||
case MemoryUsage::Stream:
|
||||
return VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
|
||||
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
|
||||
}
|
||||
ASSERT_MSG(false, "Invalid memory usage={}", usage);
|
||||
return VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
|
||||
}
|
||||
|
||||
[[nodiscard]] VkMemoryPropertyFlags MemoryUsagePreferredVmaFlags(MemoryUsage usage) {
|
||||
if (usage == MemoryUsage::Download) {
|
||||
return VK_MEMORY_PROPERTY_HOST_CACHED_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
|
||||
|
||||
Reference in New Issue
Block a user