mirror of
https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-10-07 22:29:48 +00:00
Keep working on ASTC
This commit is contained in:
@@ -20,6 +20,7 @@
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#include "common/common_types.h"
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#include <ranges>
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#include "video_core/textures/astc.h"
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#include "video_core/textures/decoders.h"
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#include "video_core/textures/workers.h"
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class InputBitStream {
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@@ -1671,7 +1672,7 @@ static void ComputeEndpoints(Pixel& ep1, Pixel& ep2, const u32*& colorValues,
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}
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static void FillVoidExtentLDR(InputBitStream& strm, std::span<u32> outBuf, u32 blockWidth,
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u32 blockHeight) {
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u32 blockHeight, u32 stride) {
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// Don't actually care about the void extent, just read the bits...
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for (s32 i = 0; i < 4; ++i) {
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strm.ReadBits<13>();
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@@ -1688,7 +1689,7 @@ static void FillVoidExtentLDR(InputBitStream& strm, std::span<u32> outBuf, u32 b
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for (u32 j = 0; j < blockHeight; j++) {
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for (u32 i = 0; i < blockWidth; i++) {
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outBuf[j * blockWidth + i] = rgba;
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outBuf[j * stride + i] = rgba;
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}
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}
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}
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@@ -1726,52 +1727,52 @@ static u16 HalfToClampedByte(u16 half_bits) {
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return static_cast<u16>(clamped * 255.0f + 0.5f);
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}
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static void FillError(std::span<u32> outBuf, u32 blockWidth, u32 blockHeight) {
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static void FillError(std::span<u32> outBuf, u32 blockWidth, u32 blockHeight, u32 stride) {
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for (u32 j = 0; j < blockHeight; j++) {
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for (u32 i = 0; i < blockWidth; i++) {
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outBuf[j * blockWidth + i] = 0x00000000;
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outBuf[j * stride + i] = 0x00000000;
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}
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}
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}
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static void DecompressBlock(std::span<const u8, 16> inBuf, const u32 blockWidth,
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const u32 blockHeight, std::span<u32, 12 * 12> outBuf) {
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const u32 blockHeight, std::span<u32> outBuf, u32 stride) {
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InputBitStream strm(inBuf);
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TexelWeightParams weightParams = DecodeBlockInfo(strm);
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// Was there an error?
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if (weightParams.m_bError) {
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assert(false && "Invalid block mode");
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FillError(outBuf, blockWidth, blockHeight);
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FillError(outBuf, blockWidth, blockHeight, stride);
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return;
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}
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if (weightParams.m_bVoidExtentLDR) {
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FillVoidExtentLDR(strm, outBuf, blockWidth, blockHeight);
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FillVoidExtentLDR(strm, outBuf, blockWidth, blockHeight, stride);
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return;
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}
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if (weightParams.m_bVoidExtentHDR) {
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assert(false && "HDR void extent blocks are unsupported!");
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FillError(outBuf, blockWidth, blockHeight);
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FillError(outBuf, blockWidth, blockHeight, stride);
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return;
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}
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if (weightParams.m_Width > blockWidth) {
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assert(false && "Texel weight grid width should be smaller than block width");
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FillError(outBuf, blockWidth, blockHeight);
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FillError(outBuf, blockWidth, blockHeight, stride);
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return;
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}
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if (weightParams.m_Height > blockHeight) {
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assert(false && "Texel weight grid height should be smaller than block height");
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FillError(outBuf, blockWidth, blockHeight);
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FillError(outBuf, blockWidth, blockHeight, stride);
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return;
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}
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if (weightParams.GetNumWeightValues() > 64) {
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assert(false && "Too many weights in the weight grid");
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FillError(outBuf, blockWidth, blockHeight);
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FillError(outBuf, blockWidth, blockHeight, stride);
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return;
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}
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@@ -1781,7 +1782,7 @@ static void DecompressBlock(std::span<const u8, 16> inBuf, const u32 blockWidth,
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if (nPartitions == 4 && weightParams.m_bDualPlane) {
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assert(false && "Dual plane mode is incompatible with four partition blocks");
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FillError(outBuf, blockWidth, blockHeight);
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FillError(outBuf, blockWidth, blockHeight, stride);
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return;
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}
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@@ -1813,7 +1814,7 @@ static void DecompressBlock(std::span<const u8, 16> inBuf, const u32 blockWidth,
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u32 nWeightBits = weightParams.GetPackedBitSize();
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if (nWeightBits < 24 || nWeightBits > 96) {
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assert(false && "Invalid weight bit count");
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FillError(outBuf, blockWidth, blockHeight);
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FillError(outBuf, blockWidth, blockHeight, stride);
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return;
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}
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s32 remainingBits = 128 - nWeightBits - static_cast<int>(strm.GetBitsRead());
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@@ -1995,41 +1996,54 @@ static void DecompressBlock(std::span<const u8, 16> inBuf, const u32 blockWidth,
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}
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}
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outBuf[j * blockWidth + i] = p.Pack();
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outBuf[j * stride + i] = p.Pack();
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}
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}
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static void DecodeAndStoreBlock(std::span<const uint8_t> data, size_t src_offset, u32 x, u32 y,
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u32 width, u32 height, u32 block_width, u32 block_height,
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std::span<u32> out_slice) {
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const u32 decomp_width = (std::min)(block_width, width - x);
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const u32 decomp_height = (std::min)(block_height, height - y);
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u32* const dst = out_slice.data() + size_t{y} * width + x;
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if (src_offset + 16 > data.size()) {
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for (u32 h = 0; h < decomp_height; ++h) {
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std::memset(dst + size_t{h} * width, 0, decomp_width * 4);
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}
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return;
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}
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const std::span<const u8, 16> block_ptr{data.subspan(src_offset, 16)};
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if (decomp_width == block_width && decomp_height == block_height) {
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const size_t touched = size_t{block_height - 1} * width + block_width;
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DecompressBlock(block_ptr, block_width, block_height, std::span<u32>{dst, touched}, width);
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return;
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}
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std::array<u32, 12 * 12> staging;
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DecompressBlock(block_ptr, block_width, block_height, staging, block_width);
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for (u32 h = 0; h < decomp_height; ++h) {
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std::memcpy(dst + size_t{h} * width, staging.data() + h * block_width, decomp_width * 4);
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}
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}
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void Decompress(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth,
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uint32_t block_width, uint32_t block_height, std::span<uint8_t> output) {
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const u32 rows = Common::DivideUp(height, block_height);
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const u32 cols = Common::DivideUp(width, block_width);
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Common::ThreadWorker& workers{GetThreadWorkers()};
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const std::span<u32> out{reinterpret_cast<u32*>(output.data()), output.size() / 4};
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const size_t slice_texels = size_t{height} * width;
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for (u32 z = 0; z < depth; ++z) {
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const u32 depth_offset = z * height * width * 4;
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const std::span<u32> out_slice = out.subspan(z * slice_texels);
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for (u32 y_index = 0; y_index < rows; ++y_index) {
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auto decompress_stride = [data, width, height, block_width, block_height, output, rows,
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cols, z, depth_offset, y_index] {
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auto decompress_stride = [data, width, height, block_width, block_height, out_slice,
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rows, cols, z, y_index] {
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const u32 y = y_index * block_height;
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for (u32 x_index = 0; x_index < cols; ++x_index) {
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const u32 block_index = (z * rows * cols) + (y_index * cols) + x_index;
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const u32 x = x_index * block_width;
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const std::span<const u8, 16> blockPtr{data.subspan(block_index * 16, 16)};
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// Blocks can be at most 12x12
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std::array<u32, 12 * 12> uncompData;
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DecompressBlock(blockPtr, block_width, block_height, uncompData);
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u32 decompWidth = (std::min)(block_width, width - x);
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u32 decompHeight = (std::min)(block_height, height - y);
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const std::span<u8> outRow = output.subspan(depth_offset + (y * width + x) * 4);
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for (u32 h = 0; h < decompHeight; ++h) {
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std::memcpy(outRow.data() + h * width * 4,
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uncompData.data() + h * block_width, decompWidth * 4);
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}
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DecodeAndStoreBlock(data, size_t{block_index} * 16, x_index * block_width, y,
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width, height, block_width, block_height, out_slice);
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}
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};
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workers.QueueWork(std::move(decompress_stride));
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@@ -2038,4 +2052,50 @@ void Decompress(std::span<const uint8_t> data, uint32_t width, uint32_t height,
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}
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}
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void DecompressBlockLinear(std::span<const uint8_t> data, uint32_t width, uint32_t height,
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uint32_t depth, uint32_t layers, uint32_t block_width,
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uint32_t block_height, const BlockLinearLayout& layout,
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std::span<uint8_t> output) {
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const u32 rows = Common::DivideUp(height, block_height);
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const u32 cols = Common::DivideUp(width, block_width);
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const size_t slice_texels = size_t{height} * width;
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Common::ThreadWorker& workers{GetThreadWorkers()};
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const std::span<u32> out{reinterpret_cast<u32*>(output.data()), output.size() / 4};
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for (u32 layer = 0; layer < layers; ++layer) {
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const size_t layer_offset = size_t{layer} * layout.layer_stride;
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for (u32 z = 0; z < depth; ++z) {
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const size_t slice_offset =
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layer_offset + (z >> layout.gob_depth) * size_t{layout.slice_size} +
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((z & layout.gob_depth_mask) << (GOB_SIZE_SHIFT + layout.gob_height));
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const std::span<u32> out_slice =
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out.subspan((size_t{layer} * depth + z) * slice_texels);
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for (u32 y_index = 0; y_index < rows; ++y_index) {
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auto decompress_stride = [data, width, height, block_width, block_height, out_slice,
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cols, layout, slice_offset, y_index] {
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const u32 y = y_index * block_height;
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const u32 gob_y = y_index >> GOB_SIZE_Y_SHIFT;
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const size_t offset_y =
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(gob_y >> layout.gob_height) * size_t{layout.block_size} +
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((gob_y & layout.gob_height_mask) << GOB_SIZE_SHIFT);
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const u32 swizzled_y = ((y_index & 1) << 4) | ((y_index & 6) << 5);
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for (u32 x_index = 0; x_index < cols; ++x_index) {
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const u32 byte_x = x_index * 16;
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const size_t offset_x = size_t{byte_x >> GOB_SIZE_X_SHIFT}
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<< layout.x_shift;
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const u32 swizzled_x = ((x_index & 1) << 5) | ((x_index & 2) << 7);
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const size_t src_offset = slice_offset + offset_y + offset_x +
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(swizzled_x | swizzled_y);
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DecodeAndStoreBlock(data, src_offset, x_index * block_width, y, width,
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height, block_width, block_height, out_slice);
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}
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};
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workers.QueueWork(std::move(decompress_stride));
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}
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}
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}
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workers.WaitForRequests();
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}
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} // namespace Tegra::Texture::ASTC
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@@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@@ -5,7 +8,23 @@
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namespace Tegra::Texture::ASTC {
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struct BlockLinearLayout {
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uint32_t layer_stride;
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uint32_t slice_size;
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uint32_t block_size;
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uint32_t x_shift;
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uint32_t gob_height;
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uint32_t gob_height_mask;
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uint32_t gob_depth;
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uint32_t gob_depth_mask;
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};
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void Decompress(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth,
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uint32_t block_width, uint32_t block_height, std::span<uint8_t> output);
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void DecompressBlockLinear(std::span<const uint8_t> data, uint32_t width, uint32_t height,
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uint32_t depth, uint32_t layers, uint32_t block_width,
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uint32_t block_height, const BlockLinearLayout& layout,
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std::span<uint8_t> output);
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} // namespace Tegra::Texture::ASTC
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