mirror of
https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-08-16 21:33:01 +00:00
[hid_core] Fix a specific case where all controllers get disconnected by certain games (#2759)
There's a bug in some games where all controllers get disconnected. This fixes those specific cases where controllers set to Handheld or Player 1 need to remain connected. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2759 Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: MaranBr <maranbr@outlook.com> Co-committed-by: MaranBr <maranbr@outlook.com>
This commit is contained in:
@@ -924,10 +924,20 @@ void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback
|
||||
|
||||
lock.unlock();
|
||||
|
||||
if (!is_connected && !controller_connected[player_index]) {
|
||||
if (player.connected) {
|
||||
Connect();
|
||||
controller_connected[player_index] = true;
|
||||
if (!is_connected) {
|
||||
if (npad_type == NpadStyleIndex::Handheld) {
|
||||
if (npad_id_type == NpadIdType::Handheld) {
|
||||
Connect();
|
||||
controller_connected[player_index] = true;
|
||||
}
|
||||
} else if (npad_type != NpadStyleIndex::Handheld) {
|
||||
if (npad_id_type == NpadIdType::Player1) {
|
||||
Connect();
|
||||
controller_connected[player_index] = true;
|
||||
} else if (player.connected && !controller_connected[player_index]) {
|
||||
Connect();
|
||||
controller_connected[player_index] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user