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[hid_core] Fix a specific case where all controllers get disconnected by certain games (#2759)
There's a bug in some games where all controllers get disconnected. This fixes those specific cases where controllers set to Handheld or Player 1 need to remain connected. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2759 Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: MaranBr <maranbr@outlook.com> Co-committed-by: MaranBr <maranbr@outlook.com>
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@@ -589,7 +589,7 @@ private:
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std::array<VibrationValue, 2> last_vibration_value{DEFAULT_VIBRATION_VALUE,
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DEFAULT_VIBRATION_VALUE};
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std::array<std::chrono::steady_clock::time_point, 2> last_vibration_timepoint{};
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std::array<bool, HIDCore::available_controllers - 2> controller_connected{};
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std::array<bool, HIDCore::available_controllers> controller_connected{};
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// Temporary values to avoid doing changes while the controller is in configuring mode
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NpadStyleIndex tmp_npad_type{NpadStyleIndex::None};
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