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[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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@@ -73,9 +73,9 @@ constexpr s32 HighestVoicePriority = 0;
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constexpr u32 BufferAlignment = 0x40;
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constexpr u32 WorkbufferAlignment = 0x1000;
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constexpr s32 FinalMixId = 0;
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constexpr s32 InvalidDistanceFromFinalMix = std::numeric_limits<s32>::min();
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constexpr s32 InvalidDistanceFromFinalMix = (std::numeric_limits<s32>::min)();
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constexpr s32 UnusedSplitterId = -1;
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constexpr s32 UnusedMixId = std::numeric_limits<s32>::max();
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constexpr s32 UnusedMixId = (std::numeric_limits<s32>::max)();
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constexpr u32 InvalidNodeId = 0xF0000000;
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constexpr s32 InvalidProcessOrder = -1;
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constexpr u32 MaxBiquadFilters = 2;
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