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[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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@@ -73,7 +73,7 @@ public:
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minimum_latency = TargetSampleCount * 2;
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}
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minimum_latency = std::max(minimum_latency, TargetSampleCount * 2);
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minimum_latency = (std::max)(minimum_latency, TargetSampleCount * 2);
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LOG_INFO(Service_Audio,
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"Opening cubeb stream {} type {} with: rate {} channels {} (system channels {}) "
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@@ -372,7 +372,7 @@ u32 GetCubebLatency() {
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LOG_CRITICAL(Audio_Sink, "Error getting minimum latency, error: {}", latency_error);
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latency = TargetSampleCount * 2;
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}
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latency = std::max(latency, TargetSampleCount * 2);
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latency = (std::max)(latency, TargetSampleCount * 2);
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cubeb_destroy(ctx);
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return latency;
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}
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@@ -426,7 +426,7 @@ bool IsCubebSuitable() {
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LOG_ERROR(Audio_Sink, "Cubeb could not get min latency, it is not suitable.");
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return false;
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}
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latency = std::max(latency, TargetSampleCount * 2);
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latency = (std::max)(latency, TargetSampleCount * 2);
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// Test opening a device with standard parameters
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cubeb_devid output_device{0};
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