[cmake] enable clang-cl and WoA builds (#348)

Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64.

Compiling on clang is *dramatically* faster so this should be useful for CI.

Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: crueter <crueter@crueter.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
lizzie
2025-09-09 20:47:49 +02:00
committed by crueter
parent 428f136a75
commit 9d2681ecc9
276 changed files with 973 additions and 1010 deletions
+1 -1
View File
@@ -75,7 +75,7 @@ std::pair<EntryType, std::string> GetEntry(const RomFSTraversalContext& ctx, siz
}
std::memcpy(&entry, data + offset, sizeof(EntryType));
const size_t name_length = std::min(entry_end + entry.name_length, size) - entry_end;
const size_t name_length = (std::min)(entry_end + entry.name_length, size) - entry_end;
std::string name(reinterpret_cast<const char*>(data + entry_end), name_length);
return {entry, std::move(name)};