[cmake] enable clang-cl and WoA builds (#348)

Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64.

Compiling on clang is *dramatically* faster so this should be useful for CI.

Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: crueter <crueter@crueter.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
lizzie
2025-09-09 20:47:49 +02:00
committed by crueter
parent 428f136a75
commit 9d2681ecc9
276 changed files with 973 additions and 1010 deletions
+1 -1
View File
@@ -304,7 +304,7 @@ void ReadInArgument(bool is_domain, CallArguments& args, const u8* raw_data, HLE
buffer = ctx.ReadBufferX(InBufferIndex);
}
std::memcpy(&std::get<ArgIndex>(args), buffer.data(), std::min(BufferSize, buffer.size()));
std::memcpy(&std::get<ArgIndex>(args), buffer.data(), (std::min)(BufferSize, buffer.size()));
return ReadInArgument<MethodArguments, CallArguments, PrevAlign, DataOffset, HandleIndex, InBufferIndex + 1, OutBufferIndex, RawDataFinished, ArgIndex + 1>(is_domain, args, raw_data, ctx, temp);
} else if constexpr (ArgumentTraits<ArgType>::Type == ArgumentType::InBuffer) {