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[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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@@ -1308,9 +1308,9 @@ bool EmulatedController::SetVibration(DeviceIndex device_index, const VibrationV
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: Common::Input::VibrationAmplificationType::Linear;
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const Common::Input::VibrationStatus status = {
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.low_amplitude = std::min(vibration.low_amplitude * strength, 1.0f),
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.low_amplitude = (std::min)(vibration.low_amplitude * strength, 1.0f),
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.low_frequency = vibration.low_frequency,
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.high_amplitude = std::min(vibration.high_amplitude * strength, 1.0f),
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.high_amplitude = (std::min)(vibration.high_amplitude * strength, 1.0f),
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.high_frequency = vibration.high_frequency,
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.type = type,
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};
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