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[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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@@ -271,7 +271,7 @@ void AppletResource::EnablePalmaBoostMode(u64 aruid, bool is_enabled) {
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}
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Result AppletResource::RegisterCoreAppletResource() {
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if (ref_counter == std::numeric_limits<s32>::max() - 1) {
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if (ref_counter == (std::numeric_limits<s32>::max)() - 1) {
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return ResultAppletResourceOverflow;
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}
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if (ref_counter == 0) {
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