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[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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@@ -102,11 +102,11 @@ void Mouse::UpdateStickInput() {
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SetAxis(identifier, mouse_axis_y, -last_mouse_change.y);
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// Decay input over time
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const float clamped_length = std::min(1.0f, length);
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const float clamped_length = (std::min)(1.0f, length);
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const float decay_strength = Settings::values.mouse_panning_decay_strength.GetValue();
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const float decay = 1 - clamped_length * clamped_length * decay_strength * 0.01f;
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const float min_decay = Settings::values.mouse_panning_min_decay.GetValue();
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const float clamped_decay = std::min(1 - min_decay / 100.0f, decay);
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const float clamped_decay = (std::min)(1 - min_decay / 100.0f, decay);
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last_mouse_change *= clamped_decay;
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}
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