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[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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@@ -39,7 +39,7 @@ void EmitIAdd32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::strin
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// which may be overwritten by the result of the addition
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if (IR::Inst * overflow{inst.GetAssociatedPseudoOperation(IR::Opcode::GetOverflowFromOp)}) {
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// https://stackoverflow.com/questions/55468823/how-to-detect-integer-overflow-in-c
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constexpr u32 s32_max{static_cast<u32>(std::numeric_limits<s32>::max())};
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constexpr u32 s32_max{static_cast<u32>((std::numeric_limits<s32>::max)())};
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const auto sub_a{fmt::format("{}u-{}", s32_max, a)};
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const auto positive_result{fmt::format("int({})>int({})", b, sub_a)};
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const auto negative_result{fmt::format("int({})<int({})", b, sub_a)};
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