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[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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@@ -73,7 +73,7 @@ constexpr auto ENCODINGS{SortedEncodings()};
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constexpr int WidestLeftBits() {
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int bits{64};
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for (const InstEncoding& encoding : ENCODINGS) {
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bits = std::min(bits, std::countr_zero(encoding.mask_value.mask));
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bits = (std::min)(bits, std::countr_zero(encoding.mask_value.mask));
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}
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return 64 - bits;
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}
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@@ -87,7 +87,7 @@ constexpr size_t ToFastLookupIndex(u64 value) {
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constexpr size_t FastLookupSize() {
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size_t max_width{};
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for (const InstEncoding& encoding : ENCODINGS) {
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max_width = std::max(max_width, ToFastLookupIndex(encoding.mask_value.mask));
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max_width = (std::max)(max_width, ToFastLookupIndex(encoding.mask_value.mask));
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}
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return max_width + 1;
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}
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