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[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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@@ -37,7 +37,7 @@ public:
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ConsumeSinkImpl();
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}
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std::bitset<std::numeric_limits<u16>::max()> execution_mask{};
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std::bitset<(std::numeric_limits<u16>::max)()> execution_mask{};
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std::vector<std::pair<u32, u32>> method_sink{};
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bool current_dirty{};
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GPUVAddr current_dma_segment;
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