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[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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@@ -30,7 +30,7 @@ void State::ProcessExec(const bool is_linear_) {
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}
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void State::ProcessData(const u32 data, const bool is_last_call) {
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const u32 sub_copy_size = std::min(4U, copy_size - write_offset);
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const u32 sub_copy_size = (std::min)(4U, copy_size - write_offset);
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std::memcpy(&inner_buffer[write_offset], &data, sub_copy_size);
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write_offset += sub_copy_size;
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if (!is_last_call) {
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@@ -58,7 +58,7 @@ void State::ProcessData(std::span<const u8> read_buffer) {
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u32 x_elements = regs.line_length_in;
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u32 x_offset = regs.dest.x;
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const u32 bpp_shift = Common::FoldRight(
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4U, [](u32 x, u32 y) { return std::min(x, static_cast<u32>(std::countr_zero(y))); },
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4U, [](u32 x, u32 y) { return (std::min)(x, static_cast<u32>(std::countr_zero(y))); },
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width, x_elements, x_offset, static_cast<u32>(address));
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width >>= bpp_shift;
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x_elements >>= bpp_shift;
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