[cmake] enable clang-cl and WoA builds (#348)

Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64.

Compiling on clang is *dramatically* faster so this should be useful for CI.

Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: crueter <crueter@crueter.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
lizzie
2025-09-09 20:47:49 +02:00
committed by crueter
parent 428f136a75
commit 9d2681ecc9
276 changed files with 973 additions and 1010 deletions
+1 -1
View File
@@ -117,7 +117,7 @@ std::span<const u8> H264::ComposeFrame() {
(current_context.h264_parameter_set.frame_mbs_only_flag ? 1 : 2);
u32 max_num_ref_frames =
std::max(std::max(current_context.h264_parameter_set.num_refidx_l0_default_active,
(std::max)((std::max)(current_context.h264_parameter_set.num_refidx_l0_default_active,
current_context.h264_parameter_set.num_refidx_l1_default_active) +
1,
4);