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[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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@@ -117,7 +117,7 @@ std::span<const u8> H264::ComposeFrame() {
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(current_context.h264_parameter_set.frame_mbs_only_flag ? 1 : 2);
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u32 max_num_ref_frames =
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std::max(std::max(current_context.h264_parameter_set.num_refidx_l0_default_active,
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(std::max)((std::max)(current_context.h264_parameter_set.num_refidx_l0_default_active,
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current_context.h264_parameter_set.num_refidx_l1_default_active) +
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1,
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4);
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