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[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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@@ -228,10 +228,10 @@ constexpr std::array<u8, 254> map_lut{
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std::size_t index{};
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if (old_prob * 2 <= 0xff) {
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index = static_cast<std::size_t>(std::max(0, RecenterNonNeg(new_prob, old_prob) - 1));
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index = static_cast<std::size_t>((std::max)(0, RecenterNonNeg(new_prob, old_prob) - 1));
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} else {
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index = static_cast<std::size_t>(
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std::max(0, RecenterNonNeg(0xff - 1 - new_prob, 0xff - 1 - old_prob) - 1));
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(std::max)(0, RecenterNonNeg(0xff - 1 - new_prob, 0xff - 1 - old_prob) - 1));
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}
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return static_cast<s32>(map_lut[index]);
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