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[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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@@ -75,7 +75,7 @@ float TSCEntry::MaxAnisotropy() const noexcept {
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if (anisotropic_settings == Settings::AnisotropyMode::Automatic) {
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added_anisotropic = Settings::values.resolution_info.up_scale >>
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Settings::values.resolution_info.down_shift;
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added_anisotropic = std::max(added_anisotropic - 1, 0);
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added_anisotropic = (std::max)(added_anisotropic - 1, 0);
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} else {
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added_anisotropic = static_cast<u32>(Settings::values.max_anisotropy.GetValue()) - 1U;
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}
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