[cmake] enable clang-cl and WoA builds (#348)

Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64.

Compiling on clang is *dramatically* faster so this should be useful for CI.

Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: crueter <crueter@crueter.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
lizzie
2025-09-09 20:47:49 +02:00
committed by crueter
parent 428f136a75
commit 9d2681ecc9
276 changed files with 973 additions and 1010 deletions
+1 -1
View File
@@ -75,7 +75,7 @@ float TSCEntry::MaxAnisotropy() const noexcept {
if (anisotropic_settings == Settings::AnisotropyMode::Automatic) {
added_anisotropic = Settings::values.resolution_info.up_scale >>
Settings::values.resolution_info.down_shift;
added_anisotropic = std::max(added_anisotropic - 1, 0);
added_anisotropic = (std::max)(added_anisotropic - 1, 0);
} else {
added_anisotropic = static_cast<u32>(Settings::values.max_anisotropy.GetValue()) - 1U;
}