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[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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@@ -6,7 +6,7 @@
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namespace Tegra::Texture {
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Common::ThreadWorker& GetThreadWorkers() {
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static Common::ThreadWorker workers{std::max(std::thread::hardware_concurrency(), 2U) / 2,
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static Common::ThreadWorker workers{(std::max)(std::thread::hardware_concurrency(), 2U) / 2,
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"ImageTranscode"};
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return workers;
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