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[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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@@ -104,8 +104,8 @@ std::pair<std::array<Shader::TransformFeedbackVarying, 256>, u32> MakeTransformF
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}
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}
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xfb[attribute] = varying;
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count = std::max(count, attribute);
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highest = std::max(highest, (base_offset + varying.components) * 4);
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count = (std::max)(count, attribute);
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highest = (std::max)(highest, (base_offset + varying.components) * 4);
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}
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UNIMPLEMENTED_IF(highest != layout.stride);
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}
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