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[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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@@ -30,7 +30,7 @@ QString ReadableByteSize(qulonglong size) {
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return QStringLiteral("0");
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}
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const int digit_groups = std::min(static_cast<int>(std::log10(size) / std::log10(1024)),
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const int digit_groups = (std::min)(static_cast<int>(std::log10(size) / std::log10(1024)),
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static_cast<int>(units.size()));
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return QStringLiteral("%L1 %2")
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.arg(size / std::pow(1024, digit_groups), 0, 'f', 1)
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