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[video_core] Rework GPU Accuracy levels and remove Early Release Fences toggle (#3129)
The GPU Accuracy level is now divided into Performance, Balanced and Accurate. 1. Performance prioritizes speed at all costs. It's faster, but it can be unstable and may have some bugs (which is expected). 2. Balanced maintains excellent performance and is safer against bugs and shader corruption. 3. Accurate is the most precise and the most expensive in terms of hardware. Only a few games still need this level to work properly. The Release Early Fences toggle has also been removed by @PavelBARABANOV, as it's not needed anymore. Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3129 Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-by: Maufeat <sahyno1996@gmail.com> Co-authored-by: MaranBr <maranbr@outlook.com> Co-committed-by: MaranBr <maranbr@outlook.com>
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@@ -98,8 +98,6 @@
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<string name="sample_shading_fraction_description">L\'intensità della passata di ombreggiatura campione. Valori più alti migliorano la qualità ma riducono maggiormente le prestazioni.</string>
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<string name="veil_renderer">Renderer</string>
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<string name="renderer_early_release_fences">Rilascia le barriere prima</string>
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<string name="renderer_early_release_fences_description">Risolve problemi di 0 FPS in giochi come DKCR:HD, Subnautica Below Zero e Ori 2, ma potrebbe compromettere caricamento o prestazioni in giochi Unreal Engine.</string>
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<string name="sync_memory_operations">Sincronizza operazioni di memoria</string>
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<string name="sync_memory_operations_description">Garantisce la coerenza dei dati tra le operazioni di calcolo e memoria. Questa opzione dovrebbe risolvere problemi in alcuni giochi, ma potrebbe ridurre le prestazioni in alcuni casi. I giochi con Unreal Engine 4 sembrano essere i più colpiti.</string>
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<string name="buffer_reorder_disable">Disabilita riordino buffer</string>
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@@ -852,11 +850,6 @@
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<string name="renderer_vulkan">Vulkan</string>
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<string name="renderer_none">Nessuna</string>
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<!-- Renderer Accuracy -->
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<string name="renderer_accuracy_normal">Normale</string>
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<string name="renderer_accuracy_high">Alta</string>
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<string name="renderer_accuracy_extreme">Estrema</string>
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<!-- DMA Accuracy -->
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<string name="dma_accuracy_default">Predefinito</string>
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<string name="dma_accuracy_unsafe">Non sicura</string>
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