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[video_core] Rework GPU Accuracy levels and remove Early Release Fences toggle (#3129)
The GPU Accuracy level is now divided into Performance, Balanced and Accurate. 1. Performance prioritizes speed at all costs. It's faster, but it can be unstable and may have some bugs (which is expected). 2. Balanced maintains excellent performance and is safer against bugs and shader corruption. 3. Accurate is the most precise and the most expensive in terms of hardware. Only a few games still need this level to work properly. The Release Early Fences toggle has also been removed by @PavelBARABANOV, as it's not needed anymore. Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3129 Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-by: Maufeat <sahyno1996@gmail.com> Co-authored-by: MaranBr <maranbr@outlook.com> Co-committed-by: MaranBr <maranbr@outlook.com>
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@@ -76,8 +76,6 @@
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<string name="sample_shading_fraction_description">Intensiteten til prøveskyggepasseringen. Høyere verdier forbedrer kvaliteten mer, men reduserer også ytelsen i større grad.</string>
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<string name="veil_renderer">Renderer</string>
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<string name="renderer_early_release_fences">Frigjør gjerder tidlig</string>
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<string name="renderer_early_release_fences_description">Løser 0 FPS i spill som DKCR:HD, Subnautica Below Zero og Ori 2, men kan forårsake problemer med lasting eller ytelse i Unreal Engine-spill.</string>
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<string name="sync_memory_operations">Synkroniser minneoperasjoner</string>
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<string name="sync_memory_operations_description">Sikrer datakonsistens mellom beregnings- og minneoperasjoner. Dette alternativet bør fikse problemer i noen spill, men kan redusere ytelsen i noen tilfeller. Spill med Unreal Engine 4 ser ut til å være de mest berørte.</string>
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<string name="buffer_reorder_disable">Deaktiver bufferomorganisering</string>
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@@ -638,9 +636,6 @@
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<string name="renderer_vulkan">Vulkan</string>
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<string name="renderer_none">Ingen</string>
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<!-- Renderer Accuracy -->
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<string name="renderer_accuracy_normal">Normal</string>
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<string name="renderer_accuracy_high">Høy</string>
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<!-- DMA Accuracy -->
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<string name="dma_accuracy_default">Standard</string>
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<!-- ASTC Decoding Method -->
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