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[vulkan] Dead code removal from VertexInputDynamicState
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@@ -184,8 +184,6 @@ private:
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std::unique_ptr<Uint8Pass> uint8_pass;
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std::unique_ptr<Uint8Pass> uint8_pass;
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QuadIndexedPass quad_index_pass;
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QuadIndexedPass quad_index_pass;
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bool use_vertex_input_binding_stride_dynamic_state = true;
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bool limit_dynamic_storage_buffers = false;
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bool limit_dynamic_storage_buffers = false;
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u32 max_dynamic_storage_buffers = (std::numeric_limits<u32>::max)();
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u32 max_dynamic_storage_buffers = (std::numeric_limits<u32>::max)();
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};
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};
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@@ -463,7 +463,6 @@ bool GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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bind_stage_info(4);
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bind_stage_info(4);
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}
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}
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buffer_cache.runtime.SetUseVertexInputBindingStrideDynamicState(UsesExtendedDynamicState());
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buffer_cache.UpdateGraphicsBuffers(is_indexed);
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buffer_cache.UpdateGraphicsBuffers(is_indexed);
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buffer_cache.BindHostGeometryBuffers(is_indexed);
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buffer_cache.BindHostGeometryBuffers(is_indexed);
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