wording pt.2

This commit is contained in:
lizzie
2026-08-30 07:18:55 +00:00
parent 68d2afddc0
commit 9e37f26392
6 changed files with 15 additions and 25 deletions
+3 -3
View File
@@ -28,9 +28,9 @@ SPDX-License-Identifier: CC0-1.0
</keywords> </keywords>
<url type="homepage">https://eden-emu.dev/</url> <url type="homepage">https://eden-emu.dev/</url>
<url type="bugtracker">https://git.eden-emu.dev/eden-emu/eden/issues</url> <url type="bugtracker">https://git.eden-emu.dev/eden-emu/eden/issues</url>
<url type="faq">https://eden-emu.dev/docs</url> <url type="faq">https://eden-emu.dev/about</url>
<url type="help">https://eden-emu.dev/docs</url> <url type="help">https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/user/README.md</url>
<url type="donation">https://eden-emu.dev/donations</url> <url type="donation">https://liberapay.com/crueter</url>
<url type="translate">https://explore.transifex.com/edenemu/eden-emulator</url> <url type="translate">https://explore.transifex.com/edenemu/eden-emulator</url>
<url type="contact">https://discord.gg/HstXbPch7X</url> <url type="contact">https://discord.gg/HstXbPch7X</url>
<url type="vcs-browser">https://git.eden-emu.dev</url> <url type="vcs-browser">https://git.eden-emu.dev</url>
+6 -3
View File
@@ -5,12 +5,15 @@
This is a full-fledged guide to build Eden on all supported platforms. This is a full-fledged guide to build Eden on all supported platforms.
TL;DR If you already have a development environment set up:
```sh ```sh
cmake -DCMAKE_BUILD_TYPE=Release -Bbuild -GNinja cmake -S . -B build -DCMAKE_BUILD_TYPE=Release -G Ninja
cmake --build build -t yuzu --parallel cmake --build build
``` ```
On Linux, macOS, and MinGW/MSYS2, make sure to read the [dependencies guide](Deps.md). On Android, read its [dedicated page](build/Android.md).
## Dependencies ## Dependencies
First, you must [install some dependencies](Deps.md). First, you must [install some dependencies](Deps.md).
+1 -1
View File
@@ -262,7 +262,7 @@ brew install molten-vk
As root run: As root run:
```sh ```sh
pkg install devel/cmake devel/sdl3 devel/boost-libs devel/catch2 devel/libfmt devel/nlohmann-json devel/ninja devel/nasm devel/autoconf devel/pkgconf devel/qt6-base x11-toolkits/qt6-charts devel/simpleini net/enet multimedia/ffnvcodec-headers multimedia/ffmpeg audio/opus archivers/liblz4 lang/gcc12 graphics/glslang graphics/vulkan-utility-libraries graphics/spirv-tools www/cpp-httplib devel/unordered-dense vulkan-headers quazip-qt6 pkg install devel/cmake devel/sdl3 devel/boost-libs devel/catch2 devel/libfmt devel/nlohmann-json devel/ninja devel/nasm devel/autoconf devel/pkgconf devel/qt6-base x11-toolkits/qt6-charts devel/simpleini net/enet multimedia/ffnvcodec-headers multimedia/ffmpeg audio/opus archivers/liblz4 lang/gcc12 graphics/glslang graphics/vulkan-utility-libraries graphics/spirv-tools www/cpp-httplib devel/unordered-dense graphics/vulkan-utility-libraries graphics/vulkan-headers graphics/spirv-headers quazip-qt6
``` ```
If using FreeBSD 12 or prior, use `devel/pkg-config` instead. If using FreeBSD 12 or prior, use `devel/pkg-config` instead.
+3 -17
View File
@@ -69,29 +69,15 @@ Wayland is not recommended. Testing has shown significantly worse performance on
## Windows ## Windows
Windows 10 and 11 are supported. Support for Windows 8.x is unknown, and Windows 7 support is unlikely to ever be added. Windows 10 and 11 are supported. Anything below is unsupported.
In order to run Eden, you will probably need to install the [Visual C++ Redistributable](https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170). To run Eden, you'll need to install [Visual C++ Redistributable](https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170).
Neither AMD/NVIDIA drivers work nearly as well as Linux's RADV drivers. Compatibility is still largely the same, but performance and some hard-to-run games may suffer compared to Linux. Neither AMD/NVIDIA drivers work nearly as well as Linux's RADV drivers. Compatibility is still largely the same, but performance and some hard-to-run games may suffer compared to Linux.
Tacit support for down to XP is provided for interested hobbyists. Read below.
### Windows 7, 8, 8.1
DirectX 12 is not available - simply copy and paste any DLL and name it `d3d12.dll`.
Install [Qt6 compatibility libraries](https://github.com/crystalidea/qt6windows7) specifically Qt 6.9.5.
### Windows XP, Vista
If you haven't already, install appropriate updates using [Legacy Update](https://legacyupdate.net/). We highly recommend to install [One-Core-API](https://github.com/shorthorn-project/One-Core-API-Binaries) as well.
64-bit support is *mandatory*, there are no plans to add 32-bit support (PRs are welcome of course). While AVX2 support is recommended, it isn't a hard requirement. SSE4.1+ is recommended however, while the emulator does run well without (minimum is SSE3), non-SSE4.1 code paths are unmaintained.
### Windows on ARM ### Windows on ARM
If you're using Snapdragon X or 8CX, use the [the Vulkan translation layer](https://apps.microsoft.com/detail/9nqpsl29bfff?hl=en-us&gl=USE) only if the stock drivers do not work. And of course always keep your system up-to-date. If you're using Snapdragon X or 8CX, install the [Vulkan translation layer](https://apps.microsoft.com/detail/9nqpsl29bfff?hl=en-us&gl=USE) only if the stock drivers don't work. And of course always keep your system up-to-date.
## Android ## Android
+1 -1
View File
@@ -12,7 +12,7 @@ If they don't run - then that's a bug!
## Atmosphere ## Atmosphere
Fusee-Galee, the bootloader and other low-level mechanisms are not emulated at the moment. Fusée Gelée, the bootloader and other low-level mechanisms are not emulated at the moment.
Having OFW is recommended, but may not be required (untested). Having OFW is recommended, but may not be required (untested).
+1
View File
@@ -32,6 +32,7 @@ Tools for Eden and other subprojects. When adding new scripts please use `#!/bin
- `fuzzsettings.cpp`: Fuzz settings files. - `fuzzsettings.cpp`: Fuzz settings files.
## Android ## Android
It's recommended to run these scripts after almost any Android change, as they are relatively fast and important both for APK bloat and CI. It's recommended to run these scripts after almost any Android change, as they are relatively fast and important both for APK bloat and CI.
- `unused-strings.sh`: Finds unused strings in `strings.xml` files. - `unused-strings.sh`: Finds unused strings in `strings.xml` files.