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Shader_IR: allow else derivation to be optional.
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committed by
FernandoS27
parent
8d882ef69a
commit
9e8c57f049
@@ -19,7 +19,8 @@ enum class CompileDepth : u32 {
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std::string CompileDepthAsString(CompileDepth cd);
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struct CompilerSettings {
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CompileDepth depth;
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CompileDepth depth{CompileDepth::NoFlowStack};
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bool disable_else_derivation{true};
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};
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} // namespace VideoCommon::Shader
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