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[VK] Rework SPIRV Shader Optimization (#238)
The actual SPIRV Shader Optimization option doesn't seem to do anything as long as it isn't vinculed, so let's rework it to make it work Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com> Co-authored-by: echosys <echosys@noreply.localhost> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/238
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@@ -160,6 +160,12 @@ if (YUZU_USE_EXTERNAL_VULKAN_UTILITY_LIBRARIES)
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add_subdirectory(Vulkan-Utility-Libraries)
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endif()
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# SPIRV-Tools
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if (YUZU_USE_EXTERNAL_VULKAN_SPIRV_TOOLS)
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set(SPIRV_SKIP_EXECUTABLES ON)
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add_subdirectory(SPIRV-Tools)
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endif()
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# Boost headers
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add_subdirectory(boost-headers)
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Submodule externals/SPIRV-Tools added at 40eb301f32
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Submodule externals/Vulkan-Headers updated: 409c16be50...16cedde356
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Submodule externals/Vulkan-Utility-Libraries updated: 4e246c56ec...f216bb107b
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Submodule externals/VulkanMemoryAllocator updated: 539c0a8d8e...6ec8481c8a
@@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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/* This file is part of the dynarmic project.
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* Copyright (c) 2020 MerryMage
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* SPDX-License-Identifier: 0BSD
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Submodule externals/sirit/externals/SPIRV-Headers updated: 3f17b2af67...04b76709bf
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