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fix slow compilation
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@@ -346,7 +346,7 @@ PipelineCache::PipelineCache(Tegra::MaxwellDeviceMemoryManager& device_memory_,
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use_asynchronous_shaders{Settings::values.use_asynchronous_shaders.GetValue()},
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use_vulkan_pipeline_cache{Settings::values.use_vulkan_driver_pipeline_cache.GetValue()},
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workers(device.HasBrokenParallelShaderCompiling() ? 1ULL : GetTotalPipelineWorkers(),
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"VkPipelineBuilder", {}, Common::ThreadPlacement::Background),
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"VkPipelineBuilder"),
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serialization_thread(1, "VkPipelineSerialization", {},
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Common::ThreadPlacement::Background) {
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const auto& float_control{device.FloatControlProperties()};
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