fix slow compilation

This commit is contained in:
PavelBARABANOV
2026-08-02 02:20:21 +03:00
parent 50763528a2
commit a074268eb0
@@ -346,7 +346,7 @@ PipelineCache::PipelineCache(Tegra::MaxwellDeviceMemoryManager& device_memory_,
use_asynchronous_shaders{Settings::values.use_asynchronous_shaders.GetValue()},
use_vulkan_pipeline_cache{Settings::values.use_vulkan_driver_pipeline_cache.GetValue()},
workers(device.HasBrokenParallelShaderCompiling() ? 1ULL : GetTotalPipelineWorkers(),
"VkPipelineBuilder", {}, Common::ThreadPlacement::Background),
"VkPipelineBuilder"),
serialization_thread(1, "VkPipelineSerialization", {},
Common::ThreadPlacement::Background) {
const auto& float_control{device.FloatControlProperties()};