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https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-08-28 09:41:36 +00:00
Android toggle for uma
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+1
@@ -27,6 +27,7 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
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RENDERER_ASYNCHRONOUS_GPU_EMULATION("use_asynchronous_gpu_emulation"),
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RENDERER_ASYNC_PRESENTATION("async_presentation"),
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RENDERER_ASYNCHRONOUS_SHADERS("use_asynchronous_shaders"),
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RENDERER_UNIFIED_MEMORY("use_unified_memory"),
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RENDERER_REACTIVE_FLUSHING("use_reactive_flushing"),
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ENABLE_BUFFER_HISTORY("enable_buffer_history"),
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USE_OPTIMIZED_VERTEX_BUFFERS("use_optimized_vertex_buffers"),
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+7
@@ -699,6 +699,13 @@ abstract class SettingsItem(
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descriptionId = R.string.renderer_asynchronous_shaders_description
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)
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)
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put(
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SwitchSetting(
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BooleanSetting.RENDERER_UNIFIED_MEMORY,
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titleId = R.string.renderer_unified_memory,
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descriptionId = R.string.renderer_unified_memory_description
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)
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)
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put(
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SingleChoiceSetting(
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IntSetting.FAST_GPU_TIME,
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+1
@@ -304,6 +304,7 @@ class SettingsFragmentPresenter(
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add(BooleanSetting.EMULATE_BGR565.key)
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add(BooleanSetting.RESCALE_HACK.key)
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add(BooleanSetting.RENDERER_ASYNCHRONOUS_SHADERS.key)
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add(BooleanSetting.RENDERER_UNIFIED_MEMORY.key)
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add(IntSetting.ANDROID_PIPELINE_WORKERS.key)
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add(BooleanSetting.RENDERER_ASYNCHRONOUS_GPU_EMULATION.key)
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add(BooleanSetting.RENDERER_ASYNC_PRESENTATION.key)
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@@ -524,6 +524,8 @@
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<string name="rescale_hack_description">Enables a legacy handling for the rescale configuration pass for games by using a quick rescale path</string>
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<string name="renderer_asynchronous_shaders">Use asynchronous shaders</string>
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<string name="renderer_asynchronous_shaders_description">Compiles shaders asynchronously. This may reduce stutters but may also introduce glitches.</string>
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<string name="renderer_unified_memory">Unified memory access (UMA)</string>
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<string name="renderer_unified_memory_description">Lets the GPU read guest memory directly for buffer uploads, skipping the CPU staging copy. Requires driver support for host memory import and is automatically disabled when unsupported.</string>
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<string name="gpu_unswizzle_settings">GPU Unswizzle Settings</string>
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<string name="gpu_unswizzle_settings_description">Configure GPU-based texture unswizzling parameters or disable it entirely. Adjust these settings to balance performance and texture loading quality.</string>
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<string name="gpu_unswizzle_enable">Enable GPU Unswizzle</string>
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@@ -71,6 +71,8 @@ namespace Vulkan {
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HostMemoryImport::HostMemoryImport(const Device &device_, void *base, size_t size)
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: device{device_} {
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if (!device.IsExtExternalMemoryHostSupported()) {
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LOG_INFO(Render_Vulkan,
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"Unified memory disabled, VK_EXT_external_memory_host is not supported");
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return;
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}
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const u64 alignment = device.GetMinImportedHostPointerAlignment();
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