android: Input mapping

This commit is contained in:
t895
2024-02-16 21:19:17 -05:00
parent 95ea8e9553
commit a29782ce6a
83 changed files with 5707 additions and 990 deletions
@@ -1,6 +1,8 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <common/logging/log.h>
#include <input_common/main.h>
#include "android_config.h"
#include "android_settings.h"
#include "common/settings_setting.h"
@@ -32,6 +34,7 @@ void AndroidConfig::ReadAndroidValues() {
ReadOverlayValues();
}
ReadDriverValues();
ReadAndroidControlValues();
}
void AndroidConfig::ReadAndroidUIValues() {
@@ -107,6 +110,76 @@ void AndroidConfig::ReadOverlayValues() {
EndGroup();
}
void AndroidConfig::ReadAndroidPlayerValues(std::size_t player_index) {
std::string player_prefix;
if (type != ConfigType::InputProfile) {
player_prefix.append("player_").append(ToString(player_index)).append("_");
}
auto& player = Settings::values.players.GetValue()[player_index];
if (IsCustomConfig()) {
const auto profile_name =
ReadStringSetting(std::string(player_prefix).append("profile_name"));
if (profile_name.empty()) {
// Use the global input config
player = Settings::values.players.GetValue(true)[player_index];
player.profile_name = "";
return;
}
}
// Android doesn't have default options for controllers. We have the input overlay for that.
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
const std::string default_param;
auto& player_buttons = player.buttons[i];
player_buttons = ReadStringSetting(
std::string(player_prefix).append(Settings::NativeButton::mapping[i]), default_param);
if (player_buttons.empty()) {
player_buttons = default_param;
}
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
const std::string default_param;
auto& player_analogs = player.analogs[i];
player_analogs = ReadStringSetting(
std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]), default_param);
if (player_analogs.empty()) {
player_analogs = default_param;
}
}
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
const std::string default_param;
auto& player_motions = player.motions[i];
player_motions = ReadStringSetting(
std::string(player_prefix).append(Settings::NativeMotion::mapping[i]), default_param);
if (player_motions.empty()) {
player_motions = default_param;
}
}
player.use_system_vibrator = ReadBooleanSetting(
std::string(player_prefix).append("use_system_vibrator"), player_index == 0);
}
void AndroidConfig::ReadAndroidControlValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
Settings::values.players.SetGlobal(!IsCustomConfig());
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
ReadAndroidPlayerValues(p);
}
if (IsCustomConfig()) {
EndGroup();
return;
}
// ReadDebugControlValues();
// ReadHidbusValues();
EndGroup();
}
void AndroidConfig::SaveAndroidValues() {
if (global) {
SaveAndroidUIValues();
@@ -114,6 +187,7 @@ void AndroidConfig::SaveAndroidValues() {
SaveOverlayValues();
}
SaveDriverValues();
SaveAndroidControlValues();
WriteToIni();
}
@@ -187,6 +261,52 @@ void AndroidConfig::SaveOverlayValues() {
EndGroup();
}
void AndroidConfig::SaveAndroidPlayerValues(std::size_t player_index) {
std::string player_prefix;
if (type != ConfigType::InputProfile) {
player_prefix = std::string("player_").append(ToString(player_index)).append("_");
}
const auto& player = Settings::values.players.GetValue()[player_index];
if (IsCustomConfig() && player.profile_name.empty()) {
// No custom profile selected
return;
}
const std::string default_param;
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
WriteStringSetting(std::string(player_prefix).append(Settings::NativeButton::mapping[i]),
player.buttons[i], std::make_optional(default_param));
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
WriteStringSetting(std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]),
player.analogs[i], std::make_optional(default_param));
}
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
WriteStringSetting(std::string(player_prefix).append(Settings::NativeMotion::mapping[i]),
player.motions[i], std::make_optional(default_param));
}
WriteBooleanSetting(std::string(player_prefix).append("use_system_vibrator"),
player.use_system_vibrator, std::make_optional(player_index == 0));
}
void AndroidConfig::SaveAndroidControlValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
Settings::values.players.SetGlobal(!IsCustomConfig());
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
SaveAndroidPlayerValues(p);
}
if (IsCustomConfig()) {
EndGroup();
return;
}
// SaveDebugControlValues();
// SaveHidbusValues();
EndGroup();
}
std::vector<Settings::BasicSetting*>& AndroidConfig::FindRelevantList(Settings::Category category) {
auto& map = Settings::values.linkage.by_category;
if (map.contains(category)) {
@@ -194,3 +314,24 @@ std::vector<Settings::BasicSetting*>& AndroidConfig::FindRelevantList(Settings::
}
return AndroidSettings::values.linkage.by_category[category];
}
void AndroidConfig::ReadAndroidControlPlayerValues(std::size_t player_index) {
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
ReadPlayerValues(player_index);
ReadAndroidPlayerValues(player_index);
EndGroup();
}
void AndroidConfig::SaveAndroidControlPlayerValues(std::size_t player_index) {
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
LOG_DEBUG(Config, "Saving players control configuration values");
SavePlayerValues(player_index);
SaveAndroidPlayerValues(player_index);
EndGroup();
WriteToIni();
}